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Iron Hand (Skill ID# 259, iRO Name: Iron Fists)
Type Passive Max Lv 10
Requirements Divine Protection Level 10, Demon Bane Level 10
Required For Call Spirits (L2), Dodge (L5), Palm Push Strike (L7 Champion), Tiger Knuckle Fist (L5 Champion), Chain Crush Combo (L5 Champion).
Effect Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV.
Other Notes
Level Description
1 ATK +3
2 ATK +6
3 ATK +9
4 ATK +12
5 ATK +15
6 ATK +18
7 ATK +21
8 ATK +24
9 ATK +27
10 ATK +30
Spirits Recovery (Skill ID# 260, iRO Name: Spiritual Cadence)
Type Passive Max Lv 5
Requirements Blade Stop Level 2
Required For Body Relocation (L2)
Effect Recovers HP and SP every 10 seconds while sitting (not while standing). Recovery is every 20 seconds when overweight and it works even when recuperating from Asura Strike, but without the natural recuperation bonuses
(e.g. at LV 2 you will only regenerate at +8/+4 per 10 sec after an Asura Strike, regardless of INT and VIT).
Base HP recovery is 4 HP per SkillLV, modified by Maximum HP/500. Base SP recovery is 2 SP per SkillLV modified by Maximum SP/100.
Other Notes
Level Description
1 +4 HP & 2 SP
2 +8 HP & 4 SP
3 +12 HP & 6 SP
4 +16 HP & 8 SP
5 +20 HP & 10 SP
Call Spirits (Skill ID# 261, iRO Name: Summon Spirit Sphere)
Type Active Max Lv 5
SP Cost 8 Target Self
Duration 600 sec
Requirements Iron Hand Level 2
Required For Dodge (L5), Investigate (L5), Absorb Spirits (L5), Dangerous Soul Collect (L5, Champion), Palm Push Strike (L5 Champion), Tiger Knuckle Fist (L5 Champion), Chain Crush Combo (L5 Champion).
Cast Time 1 sec
Effect Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV.
Each active Sphere gives +3 ATK with holy element that never misses. The cast is uninterruptable.
Absorb Spirits (Skill ID# 262, iRO Name: Spiritual Sphere Absorption)
Type Active Max Lv 1
SP Cost 5 Target Player Range 9 cells
Requirements Call Spirits Level 5
Required For Critical Explosion, Dangerous Soul Collect (Champion)
Cast Time 2 sec
Effect Uses up all Spirit Spheres and regains 10 SP per sphere. Can be used on another Monk's Spheres in PVP. If used against a monster it steals 2 SP per monster level with a success chance of 20%.
Triple Attack (Skill ID# 263, iRO Name: Raging Trifecta Blow)
Type Passive Max Lv 10
Requirements Dodge Level 5
Required For Chain Combo (L5), Tiger Knuckle Fist (L5 Champion)
Cast Time Instant
After Cast Delay 1 sec
Effect Attacks 3 times with increased damage. Higher skill level DECREASES chance of occurrence. This skill differs from the Thief's Double Attack in many key regards.
First of course the delay, as Double Attack takes the same amount of time as a normal attack while this skill takes longer. Triple Attack (and Chain Combo) actually counts for damage as a single strike.
This means that damage bonuses from upgrades, masteries, Star Crumbs, and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits.
Therefore even with LV10 Triple Attack these "individual hits" will usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected.
Also, a Thief does not say "Double Attack!!" to every extra hit, while the Monk does.
The Silence status does not stop this skill from activating, and it can be used against the Emperium (though other combos cannot). The delay time is affected by ASPD of the user.
Other Notes
* Skill's delay is not affected by Magic Strings / Bragi
Level Description
1 29% Chance for 120% ATK
2 28% Chance for 140% ATK
3 27% Chance for 160% ATK
4 26% Chance for 180% ATK
5 25% Chance for 200% ATK
6 24% Chance for 220% ATK
7 23% Chance for 240% ATK
8 22% Chance for 260% ATK
9 21% Chance for 280% ATK
10 20% Chance for 300% ATK.
Body Relocation (Skill ID# 264, iRO Name: Snap)
[search monster with Body Relocation]
Type Active Max Lv 1
SP Cost 14 Target Ground Range 18 cells
Requirements Spirits Recovery Level 2, Steel Body Level 3, Asura Strike Level 3
Sphere / Coin Cost 1 Sphere(s) / Coin(s)
Effect Directly teleport to any chosen cell. You can not move to or over non movable cells this way, e.g. up a cliff. Uses up 1 Spirit Sphere.
If under Critical Explosion state, you can use this skill without the need for Spirit Spheres. After using this skill, you cannot use Asura Strike for the following 2 seconds.
Other Notes
* Cannot be used in Aldebaran Turbo Track
Dodge (Skill ID# 265, iRO Name: Flee)
Type Passive Max Lv 10
Requirements Iron Hand Level 5, Call Spirits Level 5
Required For Blade Stop (L5), Triple Attack (L5)
Effect Increases Flee Rate by +1.5 per SkillLV rounded down.
Other Notes
Level Description
1 Flee Rate + 1
2 Flee Rate + 3
3 Flee Rate + 4
4 Flee Rate + 6
5 Flee Rate + 7
6 Flee Rate + 9
7 Flee Rate + 10
8 Flee Rate + 12
9 Flee Rate + 13
10 Flee Rate + 15
Investigate (Skill ID# 266, iRO Name: Occult Impaction)
Type Offensive Max Lv 5
SP Cost -0.5*(SkillLV*SkillLV) + 5.5*SkillLV + 5 Target Enemy Range 2 cells
Requirements Call Spirits Level 5
Required For Finger Offensive (L3)
Cast Time 1 sec
After Cast Delay 0.5 sec
Sphere / Coin Cost 1 Sphere(s) / Coin(s)
Effect Strong ranged Physical attack. The more defense the target has the more damage this skill will do. It never misses and uses up one Spirit Sphere. Damage is [ATK x (1 + 0.75*SkillLV) x (Enemy Armor+Enemy VIT)/50] x Card Effect.
Finger Offensive (Skill ID# 267, iRO Name: Throw Spirit Sphere)
Type Offensive Max Lv 5
SP Cost 10 Target Enemy Range 9 cells
Requirements Investigate Level 3
Required For Asura Strike (L3)
Cast Time 1 sec
After Cast Delay 0.5 sec
Sphere / Coin Cost 1 Sphere(s) / Coin(s)
Effect Throws Spirit Spheres at enemy. Skill level affects number of spheres that can be thrown, damage is (125+25*SkillLV)% ATK using the element of your current weapon.
Number of thrown Spirits equals to used SkillLV and may miss depending on normal hit probabilities. It has uninterruptible cast but Pneuma will block this skill.
Other Notes
Level Description
1 150% ATK Uses 1 Sphere
2 175% ATK Uses 2 Spheres
3 200% ATK Uses 3 Spheres
4 225% ATK Uses 4 Spheres
5 250% ATK Uses 5 Spheres
Steel Body (Skill ID# 268, iRO Name: Mental Strength)
Type Active Max Lv 5
SP Cost 50% Target Self
Duration 30*SkillLV sec
Requirements Combo Finish Level 3
Required For Body Relocation (L3)
Cast Time 5 sec
Sphere / Coin Cost 5 Sphere(s) / Coin(s)
Effect Set Def and MDEF to 90%. ASPD is reduced by 25% and skills cannot be used. Requires 5 Spirit Spheres to use.
This is DEF as from armor so damage from weapons and spells is reduced to at least 10% (with 1 VIT/INT) and even as little as 1 damage if the Monk has enough VIT/INT.
Other Notes
Level Description
1 30 sec
2 60 sec
3 90 sec
4 120 sec
5 150 sec
Blade Stop (Skill ID# 269, iRO Name: Root)
Type Active Max Lv 5
SP Cost 10 Target Self
Duration 10 + 10*SkillLV sec
Requirements Dodge Level 5
Required For Spirits Recovery (L2)
Cast Time Instant
Req. Weapon Class Does not work with bow type weapon.
Sphere / Coin Cost 1 Sphere(s) / Coin(s)
Effect This skill operates like the Knight's Auto Counter, but instead "catches" an attacker, freezing both Monk and target for a few moments.
Certain skills are available for you to attack with depending on Blade Stop skill level. Both Monk and attacker are stopped until the Monk uses a skill, the Monk dies, the attacker dies, or Blade Stop's duration expires.
Unlike Freeze/Stone Curse status the attacker still has all Flee and DEF. Further, if the target is a Monk who also has the Blade Stop skill then both are free to use their skills (determined by their own Blade Stop skill level).
This skill can not be used to counter enemy skills. Does not work against Boss monsters. Uses up 1 Spirit Sphere.
Skill range is 1 cell for barehand and 2 cells for armed. Both characters are still able to use items and change equipment.
Other Notes
Level Description
1 None, 0.5 sec catch time
2 Finger Offensive, 0.7 sec catch time
3 Investigate, 0.9 sec catch time
4 Chain Combo, 1.1 sec catch time
5 Asura Strike (Critical Explosion, 4 Spheres needed), 1.3 sec catch time
Critical Explosion (Skill ID# 270, iRO Name: Fury)
Type Active Max Lv 5
SP Cost 15 Target Self
Duration 180 sec
Requirements Absorb Spirits Level 1
Required For Asura Strike (L3), Dangerous Soul Collect (L5, Champion)
Cast Time Instant
Sphere / Coin Cost 5 Sphere(s) / Coin(s)
Effect Raises Critical Rate by 7.5+2.5*SkillLV for skill's duration. SP regeneration is suspended during this time. 5 Spirit Spheres required.
Other Notes
Level Description
1 +10 Critical Rate
2 +12.5 Critical Rate
3 +15 Critical Rate
4 +17.5 Critical Rate
5 +20 Critical Rate
Asura Strike (Skill ID# 271)
Type Offensive Max Lv 5
SP Cost all Target Enemy Range 2 cells
Requirements Finger Offensive Level 3, Critical Explosion Level 3
Required For Body Relocation (L3)
Cast Time Lv1: 4 sec, Lv2: 3.5 sec, Lv3: 3 sec, Lv4: 2.5 sec, Lv5: 2 sec
After Cast Delay Lv1: 3 sec, Lv2: 2.5 sec, Lv3: 2 sec, Lv4: 1.5 sec, Lv5: 1 sec
Req. Weapon Class Does not work with bow type weapon.
Required State Requires Critical Explosion (Fury) skill activated
Sphere / Coin Cost 5 Sphere(s) / Coin(s)
Effect Usable only when Critical Explosion is active. Uses all SP to do massive damage to the target, HP/SP will not regenerate naturally for 5 minutes after Asura Strike is used.
Cancels Critical Explosion after use and requires all remaining Spirit Spheres (that is all 5 if cast independently). Damage is [(Weapon ATK+Base ATK) x (8 + SP/10) + 250 + (150*SkillLV)]*Card Effects.
Can be used while catching someone using LV 5 Blade Stop or with no Cast Time at the end of a combo attack (Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike) but the Critical Explosion and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating Blade Stop/Combo Finish).
Increasing the Asura Strike skill level has a relatively small effect on total damage compared to increasing SP, INT or STR. This skill can be interrupted.
Other Notes
Level Description
1 + 400 ATK 4.0s cast, 3.0s Delay
2 + 550 ATK 3.5s cast, 2.5s Delay
3 + 700 ATK 3.0s cast, 2.0s Delay
4 + 850 ATK 2.5s cast, 1.5s Delay
5 + 1000 ATK 2.0s cast, 1.0 sDelay
Chain Combo (Skill ID# 272, iRO Name: Raging Quadruple Blow)
Type Offensive Max Lv 5
SP Cost 10 + SkillLV Target Self Range 2 cells
Requirements Triple Attack Level 5
Required For Combo Finish (L3)
Cast Time Instant
After Cast Delay 1 sec
Req. Weapon Class Does not work with bow type weapon.
Effect Usable only after a Triple Attack. Hits the enemy, dealing 4 powerful strikes. The Caster can not move for a short period. Damage is (150+50*SkillLV)% ATK.
Other Notes
* Skill's delay is not affected by Magic Strings / Bragi
Level Description
1 Does 200% ATK
2 Does 250% ATK
3 Does 300% ATK
4 Does 350% ATK
5 Does 400% ATK
Combo Finish (Skill ID# 273, iRO Name: Raging Thrust)
Type Offensive Max Lv 5 Attack Type [Splash Damage, 2 cells]
SP Cost 10 + SkillLV Target Self Range 2 cells
Requirements Chain Combo Level 3
Required For Steel Body (L3), Tiger Knuckle Fist (L3 Champion).
Cast Time Instant
After Cast Delay 0.7 sec
Req. Weapon Class Does not work with bow type weapon.
Sphere / Coin Cost 1 Sphere(s) / Coin(s)
Effect Usable only after a Chain Combo. Unleashes a final attack on the enemy. Requires 1 Spirit Sphere to use. Damage is (240+60*SkillLV)% ATK.
Other Notes
* Skill's delay is not affected by Magic Strings / Bragi
Level Description
1 Does 300% ATK
2 Does 360% ATK
3 Does 420% ATK
4 Does 480% ATK
5 Does 540% ATK
Ki Translation [Quest Skill] (Skill ID# 1015, iRO Name: Spiritual Bestowment)
Type Supportive Max Lv 1
SP Cost 40 Target Player Range 9 cells
Cast Time 2 sec
After Cast Delay 1 sec
Sphere / Coin Cost 1 Sphere(s) / Coin(s)
Effect Transfer one of your Spirit Spheres to another party member. Uses up 1 Spirit Sphere.
Can be learnt from Monk Platinum Skills Quests
Ki Explosion [Quest Skill] (Skill ID# 1016, iRO Name: Excruciating Palm)
Type Offensive Max Lv 1 Attack Type [Splash Damage, 1 cells]
SP Cost 20 Target Enemy Range Unknown
Knockback 5 cell(s)
Cast Time Instant
After Cast Delay 2 sec
Effect Focus your inner energies and attack an enemy to deal damage and push them away.
The targeted enemy receives 300% ATK damage, and nearby monsters will be pushed away 2 cells and stunned for 2 sec.
Drains a small amount of HP per use.
Can be learnt from Monk Platinum Skills Quests
ஜ۩۞۩ஜ۞ஜ۩۞۩ஜ
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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
۞
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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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