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     Blacksmith Skill Database

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    Freemener

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    Posts : 154
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    PostSubject: Blacksmith Skill Database   Thu May 27, 2010 9:09 am

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    Iron Tempering (Skill ID# 94)
    Type Passive Max Lv 5
    Required For Enchanted Stone Craft (L1), Steel Tempering (L1).
    Effect Allows character to refine 1 Iron Ore into 1 Iron using 1 Mini-Furnace. Skill value is (40+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
    Forging formula:
    Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1

    Weapon Forging Guide: Click Here

    Weapon Forging Calculator: Click Here


    Steel Tempering (Skill ID# 95)
    Type Passive Max Lv 5
    Requirements Iron Tempering Level 1
    Required For Finding Ore (L1).
    Effect Allows character to refine 5 Iron and 1 Coal into 1 Steel using a Mini-furnace. Skill value is (30+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
    Forging formula:
    Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1

    Weapon Forging Guide: Click Here

    Weapon Forging Calculator: Click Here


    Enchanted Stone Craft (Skill ID# 96)
    Type Passive Max Lv 5
    Requirements Iron Tempering Level 1
    Required For Research Oridecon (L1).
    Effect Allows character to refine 10 Green Live/Wind of Verdure/Red Blood/Crystal Blue/Star Dust into 1 Great Nature/Rough Wind/Flame Heart/Mystic Frozen/Star Crumb using a Mini-furnace. The skill value is (10+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance
    Forging formula:
    Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1

    Weapon Forging Guide: Click Here

    Weapon Forging Calculator: Click Here


    Research Oridecon (Skill ID# 97, iRO Name: Oridecon Research)
    Type Passive Max Lv 5
    Requirements Enchanted Stone Craft Level 1
    Effect Enchanted Stone Craft strictly applies only to the creation of Level 3 Weapons.
    Increasing this skill`s level raises the success rate of forging Level 3 Weapons by (1%+SkillLV).

    Smith Dagger (Skill ID# 98)
    Type Passive Max Lv 3
    Required For Smith Brass Knuckle (L1), Smith Spear (L2), Smith Sword (L1).
    Effect Allows character to forge Daggers using a hammer. You can only forge Daggers of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.

    Weapon Forging Guide: Click Here

    Weapon Forging Calculator: Click Here


    Smith Sword (Skill ID# 99)
    Type Passive Max Lv 3
    Requirements Smith Dagger Level 1
    Required For Smith Axe (L2), Smith Two-Handed Sword (L1)
    Effect Allows character to forge one-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.

    Weapon Forging Guide: Click Here

    Weapon Forging Calculator: Click Here


    Smith Two-Handed Sword (Skill ID# 100)
    Type Passive Max Lv 3
    Requirements Smith Sword Level 1
    Effect Allows character to forge two-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.

    Weapon Forging Guide: Click Here

    Weapon Forging Calculator: Click Here


    Smith Axe (Skill ID# 101)
    Type Passive Max Lv 3
    Requirements Smith Sword Level 2
    Effect Allows character to forge Axes using a hammer. You can only forge Axes of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer (on the ingredients list) in your inventory.

    Weapon Forging Guide: Click Here

    Weapon Forging Calculator: Click Here


    Smith Mace (Skill ID# 102)
    Type Passive Max Lv 3
    Requirements Smith Brass Knuckle Level 1
    Effect Allows character to forge Maces using a hammer. You can only forge Maces of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.

    Weapon Forging Guide: Click Here

    Weapon Forging Calculator: Click Here


    Smith Brass Knuckle (Skill ID# 103, iRO Name: Smith Knucklebrace)
    Type Passive Max Lv 3
    Requirements Smith Dagger Level 1
    Required For Smith Mace (L1)
    Effect Allows character to forge Claws using a hammer. You can only forge Claws of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.

    Weapon Forging Guide: Click Here

    Weapon Forging Calculator: Click Here


    Smith Spear (Skill ID# 104)
    Type Passive Max Lv 3
    Requirements Smith Dagger Level 2
    Effect Allows character to forge Spears using a hammer. You can only forge Spears of a level equal to or less than the level in this skill. Skill Value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.

    Weapon Forging Guide: Click Here

    Weapon Forging Calculator: Click Here


    Hilt Binding (Skill ID# 105)
    Type Passive Max Lv 1
    Required For Finding Ore, Weaponry Research, Melt Down (Whitesmith), Cart Boost (Whitesmith)
    Effect Gives a +1 bonus to STR and +4 ATK. Increases Adrenaline Rush, Over Thrust and Weapon Perfection duration by 10%. DOES NO LONGER prevent you from dropping the equipped weapon upon death. The chance of items dropping on death is only implemented in Nightmare mode PvP currently.

    Finding Ore (Skill ID# 106, iRO Name: Ore Discovery)
    Type Passive Max Lv 1
    Requirements Steel Tempering Level 1, Hilt Binding Level 1
    Effect Adds a pretty low chance of monsters dropping any Ore or Refining Item.

    Weaponry Research (Skill ID# 107)
    Type Passive Max Lv 10
    Requirements Hilt Binding Level 1
    Required For Weapon Perfection (L2), Repair Weapon (L1), Melt Down (L5 Whitesmith), Weapon Refine (L10 Whitesmith).
    Effect Increases character's HIT by +2 per SkillLV, ATK by +2 per SkillLV and weapon forging success rate by +1% per SkillLV. The damage applies even on a missed attack and is affected by elemental properties and card modifiers.
    Contrary to some rumor, this skill DOES NOT improve upgrading chances at an Upgrade NPC.
    Other Notes
    Level Description
    1 + 2 ATK/HIT, +1% Forging
    2 + 4 ATK/HIT, +2% Forging
    3 + 6 ATK/HIT, +3% Forging
    4 + 8 ATK/HIT, +4% Forging
    5 + 10 ATK/HIT, +5% Forging
    6 + 12 ATK/HIT, +6% Forging
    7 + 14 ATK/HIT, +7% Forging
    8 + 16 ATK/HIT, +8% Forging
    9 + 18 ATK/HIT, +9% Forging
    10 + 20 ATK/HIT, +10% Forging

    Repair Weapon (Skill ID# 108, iRO Name: Weapon Repair)
    Type Active Max Lv 1
    SP Cost 5 Target Player Range 2 cells
    Requirements Weaponry Research Level 1
    Cast Time 7.5 sec
    Effect Enables character to repair broken weapons or armors. No anvils or hammers are required.
    Expendable extra requirements:
    LV 1 weapon: Iron Ore
    LV 2 weapon: Iron
    LV 3 weapon: Steel
    LV 4 weapon: Rough Oridecon
    Armors: Steel

    Skin Tempering (Skill ID# 109)
    Type Passive Max Lv 5
    Required For Melt Down (L3 Whitesmith)
    Effect Increases character's resistance to Fire element by (4*SkillLV)% and reduces non-elemental damage by (1*SkillLV)%.
    Other Notes
    Level Description
    1 DEF +1% FireDEF +4%
    2 DEF +2% FireDEF +8%
    3 DEF +3% FireDEF +12%
    4 DEF +4% FireDEF +16%
    5 DEF +5% FireDEF +20%

    Hammer Fall (Skill ID# 110)
    [search monster with Hammer Fall]
    Type Active Max Lv 5
    SP Cost 10 Target Ground Range 1 cells
    Required For Adrenaline Rush (L2), Cart Termination (L5 Whitesmith).
    Cast Time Instant
    Req. Weapon Class Dagger, One-handed Sword, One-handed Axe, Two-handed Axe, Mace
    Effect Attempts to stun targets in 5x5 area surrounding the targeted cell. Stun duration is 5 seconds (reduced by VIT). Base success chance is (20+10*SkillLV)%. Can only be used with maces and axes. Does not work against Boss monsters.
    Other Notes
    Level Description
    1 30% Stun Chance
    2 40% Stun Chance
    3 50% Stun Chance
    4 60% Stun Chance
    5 70% Stun Chance

    Adrenaline Rush (Skill ID# 111)
    [search monster with Adrenaline Rush]
    Type Active Max Lv 5
    SP Cost 17 + 3*SkillLV Target Self
    Duration 30*SkillLV sec
    Requirements Hammer Fall Level 2
    Required For Over Thrust (L3), Weapon Perfection (L2), Full Adrenaline Rush (L5 -SoulLinked).
    Cast Time Instant
    Req. Weapon Class One-handed Axe, Two-handed Axe, Mace
    Effect Decreases character's attack delay with maces and axes by 30%. Decreases nearby characters in party's attack delay with mace and axes by 20%. This skill cannot stack, but overwrites the effect and duration from other Smiths if it is worse. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
    Other Notes
    Level Description
    1 30 Seconds Effect
    2 60 Seconds Effect
    3 90 Seconds Effect
    4 120 Seconds Effect
    5 150 Seconds Effect

    Weapon Perfection (Skill ID# 112)
    Type Active Max Lv 5
    SP Cost 20 - 2*SkillLV Target Self
    Duration 10*SkillLV sec
    Requirements Weaponry Research Level 2, Adrenaline Rush Level 2
    Required For Maximize Power (L3).
    Cast Time Instant
    Effect Changes all weapon size modifiers for the character and all Party members in range to 100% for the skill's duration.
    Other Notes
    Level Description
    1 10 Sec Effect
    2 20 Sec Effect
    3 30 Sec Effect
    4 40 Sec Effect
    5 50 Sec Effect

    Over Thrust (Skill ID# 113, iRO Name: Power-Thrust)
    Type Active Max Lv 5
    SP Cost 20 - 2*SkillLV Target Self
    Duration 20*SkillLV sec
    Requirements Adrenaline Rush Level 3
    Required For Maximize Power (L2), Melt Down (L3 Whitesmith), Maximum Over Thrust (L5 Whitesmith).
    Cast Time Instant
    Effect Increases ATK by (5*SkillLV)% for all nearby characters in the party. There is a 0.1% chance of breaking the equipped weapon with each swing.
    Other Notes
    Level Description
    1 ATK +5%, Break Chance +0.1%
    2 ATK +10%, Break Chance +0.1%
    3 ATK +15%, Break Chance +0.1%
    4 ATK +20%, Break Chance +0.1%
    5 ATK +25%, Break Chance +0.1%

    Maximize Power (Skill ID# 114, iRO Name: Power Maximize)
    [search monster with Maximize Power]
    Type Active Max Lv 5
    SP Cost 10 + (1 per SkillLV sec) Target Self
    Duration Until deactivated or SP runs out.
    Requirements Weapon Perfection Level 3, Over Thrust Level 2
    Cast Time Instant
    Effect The character does maximum damage on all attacks THAT HIT, as if having unlimited DEX.
    Other Notes
    Level Description
    1 Drains 1 SP every 1 Second
    2 Drains 1 SP every 2 Seconds
    3 Drains 1 SP every 3 Seconds
    4 Drains 1 SP every 4 Seconds
    5 Drains 1 SP every 5 Seconds

    Full Adrenaline Rush [Spirit Skill (Must be Soul Linked)] (Skill ID# 459, iRO Name: Advanced Adrenaline Rush)
    Type Active Max Lv 1
    SP Cost 64 Target Self Range 4 cells
    Duration 150 sec
    Requirements Adrenaline Rush Level 5
    Cast Time Instant
    Req. Weapon Class Bare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , Rod & Staff, Knuckle, Musical Instrument, Whip, Book, Katar
    Effect Decreases character's attack delay with all weapons, including ranged by 30%. Decreases nearby party menbers attack delay with all weapons except ranged by 20%.
    These two effects are supposed to stack with each other when used by more than one Smith in a party. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
    Does not stack with other skills that directly increase ASPD.

    Unfair Trick [Quest Skill] (Skill ID# 1012, iRO Name: Dubious Salesmanship)
    Type Passive Max Lv 1
    Effect Reduces the Zeny cost of Mammonite by 10%.
    Can be learnt from Blacksmith Platinum Skills Quests

    Greed [Quest Skill] (Skill ID# 1013)
    Type Active Max Lv 1
    SP Cost 10 Target Self
    Area 5x5 cells
    Cast Time Instant
    After Cast Delay 1 sec
    Effect When you use this skill, all items within 2 cells of the Blacksmith will straight go to his inventory.
    It is not possible to use this skill during the War of Emperium or in PvP.
    Do note this skill does not bypass the order of who gets an item first, so you cannot use this skill to snatch an item when another player has the first priority over the item dropped.
    Can be learnt from Blacksmith Platinum Skills Quests

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    Freemener

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    PostSubject: Re: Blacksmith Skill Database   Sat May 29, 2010 10:52 pm





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