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     Soul Linker Skill Database

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    Freemener

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    PostSubject: Soul Linker Skill Database   Thu May 27, 2010 9:24 am

    ஜ۩۞۩ஜ۞ஜ۩۞۩ஜ♥️♥️♥️♥️♥️♥️♥️♥️♥️♥️ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ♥️۞♥️۞♥️ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ♥️♥️♥️♥️♥️♥️

    Alchemist Spirit (Skill ID# 445)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Required For Blacksmith Spirit (L1)
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Alchemists and Creators, giving them special buffs for the skill's duration.
    - Increases effectiveness of Potion Pitcher by Soul Linker's BaseLV% (if the Soul Linker is BaseLV 68, Potion Pitcher heals +68%.
    - Allows usage of Berserk Pitcher skill.
    - Alchemists having Pharmacy LV 10 are allowed to use Twilight Alchemy I.
    - If there is a Super Novice in the party the Alchemist is further allowed to use Twilight Alchemy II.
    - If there is a TaeKwon in the party the Alchemist is further allowed to use Twilight Alchemy III.

    Monk Spirit (Skill ID# 447)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Required For Priest Spirit (L1), Eska (L1).
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Monks and Champions, giving them special buffs for the skill's duration.
    - The Combo Finish attack becomes a 5x5 cell splash attack.
    - SP Cost of combo skills is decreased.
    - Allow SP regeneration in Critical Explosion state.

    Star Gladiator Spirit (Skill ID# 448, iRO Name: TaeKwon Master Spirit)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Required For Soul Linker Spirit (L1)
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Star Gladiators, allowing the usage of the "Union of the Sun, Moon and Stars" skill.

    Sage Spirit (Skill ID# 449)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Required For Wizard Spirit (L1).
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Sages and Professors, allowing their Auto Spell Skill to always produce LV 10 Bolts if the Sage has learned that much in the Bolt Skill.

    Crusader Spirit (Skill ID# 450)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Required For Knight Spirit (L1), Kaahi (L1).
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Crusaders and Paladins, making their Shield Boomerang never miss, do double the damage, and halving its after cast delay.

    Super Novice Spirit (Skill ID# 451)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Required For Rebirth Spirit (L1)
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Super Novices, giving them special buffs for the skill's duration.
    - Super Novices above LV 90 will be temporarily able to equip ALL Upper/Middle/Lower headgears.
    - Super Novices above LV 90 have 1% chance to 'erase' the death record - which means, the last 1% EXP loss will be recovered.
    - Super Novices above LV 96 will be temporarily able to equip LV 4 Daggers, 1H Swords, Axes, Maces, and Staffs.

    Knight Spirit (Skill ID# 452)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Requirements Crusader Spirit Level 1
    Required For Eske (L1).
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Knights and Lord Knights, allowing those who have Two-Hand Quicken LV 10 to use One-Hand Quicken for the skill's duration.

    Wizard Spirit (Skill ID# 453)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Requirements Sage Spirit Level 1
    Required For Kaite (L1), Estin (L1), Estun (L1).
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Wizards and High Wizards, allowing them to cast all Gemstone requiring Skills without using them up (however, it still requires the Wizard to have at least one of the respective Gemstone) for the skill's duration.
    When the Wizard has a "Crystal Fragment" while under this skill's effect, the item will be used, and any spells that were reflected back to you via Kaite will simply disappear instead of hitting you.

    Priest Spirit (Skill ID# 454)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Requirements Monk Spirit Level 1
    Required For Kaizel (L1), Kaahi (L1), Eswoo (L1).
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Priests and High Priests, boosting the power of Holy Light by +400% but also increasing its SP Cost by +400% for the skill's duration.

    Bard and Dancer Spirits (Skill ID# 455)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Required For Hunter Spirit (L1)
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Bards, Clowns, Dancers and Gypsies, giving them special buffs for the skill's duration.
    - All singing/dancing skills affect the Bard/Dancer him/herself.
    - While singing/dancing the walking speed is increased.
    - A Whistle and Humming linked.
    - Assassin Cross of Sunset and Please Don't Forget Me linked.
    - A Poem of Bragi and Fortune's Kiss linked.
    - The Apple of Idun and Service for You linked.
    Linked means, if X skill is mastered, then Y skill can be used too while in "Spirit" mode.

    Rogue Spirit (Skill ID# 456)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Requirements Assassin Spirit Level 1
    Required For Kaupe (L1).
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Rogues and Stalkers, giving them special buffs for the skill's duration.
    - Dispell no longer removes your buffs.
    - Potions created by someone who is high on the alchemist rank have their effect increased.
    - STR bonus from Tunnel Drive will last 5 minutes and walking speed will also increase.

    Assassin Spirit (Skill ID# 457)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Required For Rogue Spirit (L1).
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Assassins and Assassins Cross, boosting their Sonic Blow by doubling its damage and halving the Cool Down for the skill's duration.
    However, the bonuses are reduced to +25% bonus damage and no Cool Down bonus when in Siege Mode (WoE)

    Blacksmith Spirit (Skill ID# 458)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Requirements Alchemist Spirit Level 1
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Blacksmiths and Whitesmiths, allowing them to use Full Adrenaline Rush if they have Adrenaline Rush LV5 for the skill's duration.

    Hunter Spirit (Skill ID# 460)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Requirements Bard and Dancer Spirits Level 1
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to Hunters and Snipers, giving them special buffs for the skill's duration.
    - Effectiveness of Beast Bane is increased by Hunters/Snipers STR.
    - If Double Strafing is LV 10, a new skill, Beast Strafing, will be available.

    Soul Linker Spirit (Skill ID# 461)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Requirements Star Gladiator Spirit Level 1
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to other Soul Linkers (you can not link to yourself), allowing them to use "Ka- Type" skills on any other class, for the skill's duration.

    Kaizel (Skill ID# 462)
    Type Active , Ka- Type Max Lv 7
    SP Cost 130 - 10*SkillLV Target Player Range 9 cells
    Duration 1800 sec
    Requirements Priest Spirit Level 1
    Cast Time Lv1: 4.5 sec, Lv2: 4 sec, Lv3: 3.5 sec, Lv4: 3 sec, Lv5: 2.5 sec, Lv6: 2 sec, Lv7: 1.5 sec
    Effect When you die, you are immediately resurrected with (10*SkillLV)% HP. After being resurrected Kaizel is dispelled but you have a 2 seconds lasting Kyrie Eleison buff.
    This skill has no effect in guild siege / WoE. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
    Other Notes

    * Skill's cast time is not affected by dex

    Level Description
    1 10% HP at res
    2 20% HP at res
    3 30% HP at res
    4 40% HP at res
    5 50% HP at res
    6 60% HP at res
    7 70% HP at res

    Kaahi (Skill ID# 463)
    Type Active , Ka- Type Max Lv 7
    SP Cost 30 Target Player Range 9 cells
    Duration 1800 sec
    Requirements Crusader Spirit Level 1, Priest Spirit Level 1
    Cast Time Instant
    After Cast Delay 0.5 sec
    Effect While this buff lasts, every time you are successfully attacked (skill attacks are not affected), it takes 5*SkillLV SP and heals 200*SkillLV HP. If you receive many attacks in a short time, the skill heal you for the total of the attacks (up to the heal limit).
    Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
    Other Notes
    Level Description
    1 5 SP taken, 200 HP healed
    2 10 SP taken, 400 HP healed
    3 15 SP taken, 600 HP healed
    4 20 SP taken, 800 HP healed
    5 25 SP taken, 1000 HP healed
    6 30 SP taken, 1200 HP healed
    7 35 SP taken, 1400 HP healed

    Kaupe (Skill ID# 464)
    Type Active , Ka- Type Max Lv 3
    SP Cost 10 + 10*SkillLV Target Player Range 9 cells
    Duration 600 sec
    Requirements Rogue Spirit Level 1
    Cast Time 0.5 sec
    After Cast Delay 0.5 sec
    Effect Allows you to absolutely evade an enemy attack. Evade all types of attacks from players (normal, skills, spells), but for area multi-hit spells like LoV only the 1st hit is dodged. It only dodge normal attacks from mobs, not their skills.
    When you evade even once, the effect disappears. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
    Other Notes
    Level Description
    1 33% evade chance
    2 66% evade chance
    3 100% evade chance

    Kaite (Skill ID# 465)
    Type Active , Ka- Type Max Lv 7
    SP Cost 70 Target Player Range 9 cells
    Duration 60*SkillLV sec, 600 sec for LV 7
    Requirements Wizard Spirit Level 1
    Cast Time Lv1: 6 sec, Lv2: 5.5 sec, Lv3: 5 sec, Lv4: 4.5 sec, Lv5: 4 sec, Lv6: 3.5 sec, Lv7: 3 sec
    Effect Reflects all offensive magic and Heal back to the caster. It does not reflect status skills (those that make no damage) like Stone Curse.
    LV 1-4 reflect once, LV 5-7 reflect twice before disappearing. If the Heal skill used on you gets reflected, the amount of healing done to the caster will be reduced. Will not reflect spells from Boss monsters and monsters above LV 80.
    Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
    Other Notes
    Level Description
    1 1 reflect
    2 1 reflect
    3 1 reflect
    4 1 reflect
    5 2 reflect
    6 2 reflect
    7 2 reflect

    Kaina (Skill ID# 466)
    Type Passive , Ka- Type Max Lv 7
    Requirements Enjoyable Rest Level 1
    Effect Increases the power of Enjoyable Rest by (30+10*SkillLV)% and Maximum SP by 30*SkillLV. Also, if your BaseLV is above 70, Kaina reduce Estin, Estun, Esma's SP Cost by (3*SkillLV)%.
    If BaseLV is above 80, (5*SkillLV)%. If BaseLV is above 90, (7*SkillLV)% for max of 49%.
    Other Notes
    Level Description
    1 +40% Enj.Rest +30 Maximum SP
    2 +50% Enj.Rest +60 Maximum SP
    3 +60% Enj.Rest +90 Maximum SP
    4 +70% Enj.Rest +120 Maximum SP
    5 +80% Enj.Rest +150 Maximum SP
    6 +90% Enj.Rest +180 Maximum SP
    7 +100% Enj.Rest +210 Maximum SP

    Estin (Skill ID# 467)
    Type Offensive , Es- Type Max Lv 7
    SP Cost 16 + 2*SkillLV Target Enemy Range 9 cells
    Knockback 2 cell(s)
    Requirements Wizard Spirit Level 1
    Required For Esma (L7).
    Cast Time 0.1 sec
    After Cast Delay 0.5 sec
    Effect Magical skill that attacks only Small monsters. The affected monster is pushed back by 2 cells. When this is used on monsters that are not Small, it will do nearly no damage, but it will push them back.
    When LV 7 version of this skill is used, you can use Esma for next 3 seconds.
    "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
    Other Notes
    Level Description
    1 10% MATK
    2 20% MATK
    3 30% MATK
    4 40% MATK
    5 50% MATK
    6 60% MATK
    7 70% MATK

    Estun (Skill ID# 468)
    Type Offensive , Es- Type Max Lv 7
    SP Cost 16 + 2*SkillLV Target Enemy Range 9 cells
    Requirements Wizard Spirit Level 1
    Required For Esma (L7).
    Cast Time 0.1 sec
    After Cast Delay 0.5 sec
    Effect Magical skill that attacks only Medium monsters. The affected monster is stunned for 2 sec. When this is used on Small monsters it won't stun them, but it will do full damage.
    When LV 7 version of this skill is used, you can use Esma for next 3 seconds.
    "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
    Other Notes
    Level Description
    1 5% MATK
    2 10% MATK
    3 15% MATK
    4 20% MATK
    5 25% MATK
    6 30% MATK
    7 35% MATK

    Esma (Skill ID# 469)
    Type Offensive , Es- Type Max Lv 10
    SP Cost 8*SkillLV Target Enemy Range 9 cells
    Requirements Estin Level 7, Estun Level 7
    Cast Time 2 sec
    After Cast Delay 0.5 sec
    Effect Strong Magic attack that changes its element depending on Warm Wind. This skill can also be used (within 3 seconds) after casting any kind of "Spirit"-type buffs.
    "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
    Other Notes
    Level Description
    1 (40+BaseLV%) x 1 Missile
    2 (40+BaseLV%) x 2 Missiles
    3 (40+BaseLV%) x 3 Missiles
    4 (40+BaseLV%) x 4 Missiles
    5 (40+BaseLV%) x 5 Missiles
    6 (40+BaseLV%) x 6 Missiles
    7 (40+BaseLV%) x 7 Missiles
    8 (40+BaseLV%) x 8 Missiles
    9 (40+BaseLV%) x 9 Missiles
    10 (40+BaseLV%) x 10 Missiles

    Eswoo (Skill ID# 470)
    Type Offensive , Es- Type Max Lv 7
    SP Cost 85 - 10*SkillLV Target Enemy Range 9 cells
    Duration SkillLV sec
    Requirements Priest Spirit Level 1
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Makes the monster small, greatly reducing their walking speed, but the size attribute is not affected. If this is used on a Boss monster, this skill only lasts 1/5 of normal time.
    If you use Eswoo on a monster that is already under this effect, it will cause you to be stunned for 10 seconds (reduced by VIT).
    "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).

    Eske (Skill ID# 471)
    Type Offensive , Es- Type Max Lv 3
    SP Cost 75 - 20*SkillLV Target Enemy Range 9 cells
    Duration 10*SkillLV sec
    Requirements Knight Spirit Level 1
    Cast Time Lv1: 3 sec, Lv2: 2 sec, Lv3: 1 sec
    After Cast Delay 0.5 sec
    Effect Increases monster's ATK by +300%, but halves their DEF. You can cast Esma within 3 seconds after using Eske.
    "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
    Other Notes
    Level Description
    1 Lasts 10 sec
    2 Lasts 20 sec
    3 Lasts 30 sec

    Eska (Skill ID# 472)
    Type Offensive , Es- Type Max Lv 3
    SP Cost 120 - 20*SkillLV Target Enemy Range 9 cells
    Duration 10*SkillLV sec
    Requirements Monk Spirit Level 1
    Cast Time Lv1: 3 sec, Lv2: 2 sec, Lv3: 1 sec
    After Cast Delay 0.5 sec
    Effect Forces the monster to have a state similar to Monk Steel Body, but without blocking the skills. MDEF is set to 90 and DEF change randomly every second, ASPD is not affected. Works on Boss and Miniboss type monsters.
    "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
    Other Notes
    Level Description
    1 Lasts 10 sec
    2 Lasts 20 sec
    3 Lasts 30 sec

    Rebirth Spirit (Skill ID# 494, iRO Name: 1st Transcendent Spirit)
    Type Support Max Lv 5
    SP Cost 560 - 100*SkillLV Target Player Range 9 cells
    Duration 100 + 50*SkillLV sec
    Requirements Super Novice Spirit Level 1
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Effect Soullinks to reborn first class characters UP TO BaseLV 69, if any of their stats is lower than (BaseLV of target-10), these stats will be increased up to the afore mentioned value, but the increase will not be greater than +50.
    Bonuses last for the skill's duration.

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    PostSubject: Re: Soul Linker Skill Database   Sat May 29, 2010 10:55 pm





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