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     Gunslinger Skill Database

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    Freemener

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    Posts : 154
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    PostSubject: Gunslinger Skill Database   Thu May 27, 2010 9:25 am

    ஜ۩۞۩ஜ۞ஜ۩۞۩ஜ♥️♥️♥️♥️♥️♥️♥️♥️♥️♥️ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ♥️۞♥️۞♥️ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ♥️♥️♥️♥️♥️♥️

    Flip the Coin (Skill ID# 500, iRO Name: Flip Coin)
    Type Active Max Lv 5
    SP Cost 2 Target Self
    Required For Fling (L1), Magical Bullet (L1), Cracker (L1), Triple Action (L1), Bull's Eye (L5),
    Cast Time Instant
    Zeny Cost Lv1: 1z
    Effect Madness Canceller (L4), Adjustment (L4), Increasing Accuracy (L2).
    Effect: Flip a coin, if it's the top, a Coin will appear floating next to you; if it's bottom, you lose 1 Coin. You can collect up to 10 Coins. Higher skill levels increase the chance to get top, but the more you have, the more difficult to get a new one.
    Each Coin gives +3 DMG, that never misses, in each normal attack. Each Coin also provide more damage to skills in a yet unknown ammount. Coins are lost on relog or death..

    Fling (Skill ID# 501, iRO Name: Fling Coin)
    Type Offensive Max Lv 1
    SP Cost 10 Target Enemy Range 9 cells
    Duration 30 seconds of Def reduction to the affected enemy
    Requirements Flip the Coin Level 1
    Cast Time Instant
    Sphere / Coin Cost 5 Sphere(s) / Coin(s)
    Effect You must have a Revolver or Rifle equipped.
    Uses up to 5 Coins to attack an enemy and reduce his/her defense by -3 DEF per used Coin (but it doesn't stack). It also deals a fixed JobLV damage to the enemy.
    You can not select how many Coins are used, all coins you have are taken, up to a maximum of 5. If you have none the skill fails.

    Triple Action (Skill ID# 502)
    Type Offensive Max Lv 1
    SP Cost 20 Target Enemy Range Weapon Range
    Requirements Flip the Coin Level 1, Chain Action Level 10
    Sphere / Coin Cost 1 Sphere(s) / Coin(s)
    Effect Use a Coin and deal three hits.

    Bull's Eye (Skill ID# 503)
    Type Offensive Max Lv 1
    SP Cost 30 Target Enemy Range Weapon Range
    Requirements Flip the Coin Level 5, Tracking Level 10
    Cast Time 0.5 sec
    Sphere / Coin Cost 1 Sphere(s) / Coin(s)
    Effect An outstanding shot. Causes 500% ATK damage and has a 0.1% chance to put the target in a coma state. Ignores weapon cards and only follow the bullets element. Works only against DemiHuman and Brute type monsters (probably including players) and not against Boss monsters.

    Madness Canceller (Skill ID# 504)
    Type Active Max Lv 1
    SP Cost 30 Target Self
    Duration 15 sec
    Requirements Flip the Coin Level 4, Gatling Fever Level 10
    Cast Time 3 sec
    After Cast Delay 4 sec
    Sphere / Coin Cost 4 Sphere(s) / Coin(s)
    Effect Increase your ATK by 100 and ASPD by 20%. You are unable to move while this effect lasts, and it can not be used together with Adjustment.

    Adjustment (Skill ID# 505)
    Type Active Max Lv 1
    SP Cost 15 Target Self
    Duration Unknown sec
    Requirements Flip the Coin Level 4, Disarm Level 5
    Cast Time 1 sec
    After Cast Delay 1 sec
    Sphere / Coin Cost 2 Sphere(s) / Coin(s)
    Effect Flee Rate +30 and all ranged Physical attacks do -20% damage, but your HIT is -30. Can not be used together with Madness Canceller.

    Increasing Accuracy (Skill ID# 506, iRO Name: Increase Accuracy)
    Type Active Max Lv 1
    SP Cost 30 Target Self
    Duration 60 sec
    Requirements Flip the Coin Level 2, Snake's Eye Level 10
    Cast Time Instant
    After Cast Delay 1 sec
    Sphere / Coin Cost 4 Sphere(s) / Coin(s)
    Effect HIT +20, DEX +4, AGI +4 for the skill's duration

    Magical Bullet (Skill ID# 507, iRO Name: Magic Bullet)
    Type Offensive Max Lv 1 Attack Type Sense / Ghost Property
    SP Cost 7 Target Enemy Range Weapon Range
    Requirements Flip the Coin Level 1
    Sphere / Coin Cost 1 Sphere(s) / Coin(s)
    Effect Fire a magic bullet, thus not using ammo. The bullet's damage is calculated by DEX ATK + INT MATK, and its element is Ghost.

    Cracker (Skill ID# 508)
    Type Active Max Lv 1
    SP Cost 10 Target Enemy Range Weapon Range
    Duration 1 sec
    Requirements Flip the Coin Level 1
    Cast Time Instant
    After Cast Delay 1 sec
    Sphere / Coin Cost 1 Sphere(s) / Coin(s)
    Effect You must have a Revolver or Rifle equipped.
    Use 1 bullet and make a quick attack on the enemy, attempting to stun him/her. Stun chance increases the closer the enemy is to you. Makes NO damage, and the monster will not attack back if is not aggressive.

    Single Action (Skill ID# 509)
    Type Passive Max Lv 10
    Target Self
    Required For Chain Action (L1), Tracking (L5), Dust (L5).
    Effect Increase your HIT by +2*SkillLV and your ASPD by +(SkillLV/2)%.
    Other Notes
    Level Description
    1 HIT +2, ASPD +1%
    2 HIT +4, ASPD +1%
    3 HIT +6, ASPD +2%
    4 HIT +8, ASPD +2%
    5 HIT +10, ASPD +3%
    6 HIT +12, ASPD +3%
    7 HIT +14, ASPD +4%
    8 HIT +16, ASPD +4%
    9 HIT +18, ASPD +5%
    10 HIT +20, ASPD +5%

    Snake's Eye (Skill ID# 510)
    Type Passive Max Lv 10
    Target Self
    Required For Increasing Accuracy (L10).
    Effect Increase your range and HIT with guns by +SkillLV. Affects Rapid Shower, Tracking, Piercing Shot, Full Buster, Spread Attack and Ground Drift skill ranges.
    Other Notes
    Level Description
    1 HIT +1, Range +1
    2 HIT +2, Range +2
    3 HIT +3, Range +3
    4 HIT +4, Range +4
    5 HIT +5, Range +5
    6 HIT +6, Range +6
    7 HIT +7, Range +7
    8 HIT +8, Range +8
    9 HIT +9, Range +9
    10 HIT +10, Range +10

    Chain Action (Skill ID# 511)
    Type Passive Max Lv 10
    Target Self
    Requirements Single Action Level 1
    Required For Rapid Shower (L3).
    Effect When using Revolvers there is a chance to shoot twice. The higher the SkillLV, the higher the chance of a Doubleshot happening (may follow Thief's Double Attack success probability progression).

    Tracking (Skill ID# 512)
    Type Active / Ranged Single Target Physical Attack Max Lv 10
    SP Cost 10 + 5*SkillLV Target Enemy Range 10 cells
    Requirements Single Action Level 5
    Required For Piercing Shot (L5), Disarm (L7), Bull's Eye (L10).
    Cast Time Lv1: 1.2 sec, Lv2: 1.4 sec, Lv3: 1.6 sec, Lv4: 1.8 sec, Lv5: 2 sec, Lv6: 2.2 sec, Lv7: 2.4 sec, Lv8: 2.6 sec, Lv9: 2.8 sec, Lv10: 3 sec
    Req. Weapon Class Revolver, Rifle
    Ammunition Required 1 Bullet
    Effect You must have a Handgun or Rifle equipped.
    By taking a little extra time to track the target, you can guarantee a very powerful single shot. Tracking has a fixed cast time which is not affected by DEX, skills or effects and is interruptible. There is no aftercast delay. The range of Tracking is fixed at 10 cells, and is not increased by Snake's Eye. Damage is (200+100*SkillLV)%.
    Other Notes

    * Skill's cast time is not affected by dex
    * Skill's cast time is not affected by statuses (Suffragium, etc)

    Level Description
    1 300% ATK, Aim Time 1.2 sec
    2 400% ATK, Aim Time 1.4 sec
    3 500% ATK, Aim Time 1.6 sec
    4 600% ATK, Aim Time 1.8 sec
    5 700% ATK, Aim Time 2 sec
    6 800% ATK, Aim Time 2.2 sec
    7 900% ATK, Aim Time 2.4 sec
    8 1000% ATK, Aim Time 2.6 sec
    9 1100% ATK, Aim Time 2.8 sec
    10 1200% ATK, Aim Time 3 sec

    Disarm (Skill ID# 513)
    Type Offensive Max Lv 5
    SP Cost 10 + 5*SkillLV Target Enemy Range Weapon Range
    Requirements Tracking Level 7
    Required For Adjustment (L5).
    Cast Time Instant
    Req. Weapon Class Revolver, Rifle
    Ammunition Required 1 Bullet
    Effect You must have a Revolver or Rifle equipped.
    Aim at the targets hand and make him/her drop the weapon. If used on players it will strip their weapon, if used on monsters it will decrease their ATK by -25%.
    The higher the SkillLV, the higher the success chance. Does not work against Boss monsters.

    Piercing Shot (Skill ID# 514)
    Type Offensive Max Lv 5
    SP Cost 10 + SkillLV Target Enemy Range Weapon Range + Snake's Eye SkillLV cells
    Requirements Tracking Level 5
    Cast Time 1.5 sec
    Req. Weapon Class Revolver, Rifle
    Ammunition Required 1 Bullet
    Effect You must have a Revolver or Rifle equipped.
    Aim for a weakly armored spot and cause (100+20*SkillLV)% ATK damage and, by chance, bleeding.
    Other Notes
    Level Description
    1 120% ATK, Bleeding Chance 3%
    2 140% ATK, Bleeding Chance 6%
    3 160% ATK, Bleeding Chance 9%
    4 180% ATK, Bleeding Chance 12%
    5 200% ATK, Bleeding Chance 15%

    Rapid Shower (Skill ID# 515)
    Type Offensive Max Lv 10
    SP Cost 20 + 2*SkillLV Target Enemy Range Weapon Range + Snake's Eye SkillLV cells
    Requirements Chain Action Level 3
    Required For Desperado (L5), Gatling Fever (L7).
    Cast Time Instant
    After Cast Delay 1 sec
    Req. Weapon Class Revolver
    Ammunition Required 5 Bullet
    Effect You must have a Revolver equipped.
    Uses 5 bullets and attack a single target with a 5 hit burst causing (500+50*SkillLV)% ATK damage.
    Other Notes
    Level Description
    1 550% ATK
    2 600% ATK
    3 650% ATK
    4 700% ATK
    5 750% ATK
    6 800% ATK
    7 850% ATK
    8 900% ATK
    9 950% ATK
    10 1000% ATK

    Desperado (Skill ID# 516)
    Type Offensive Max Lv 10 Attack Type [Splash Damage, 3 cells]
    SP Cost 30 + 2*SkillLV Target Self
    Area 7x7 cells
    Requirements Rapid Shower Level 5
    Required For Gatling Fever (L5).
    Cast Time Instant
    After Cast Delay 1 sec
    Req. Weapon Class Revolver
    Ammunition Required 10 Bullet
    Effect You must have a Revolver equipped.
    Uses 10 bullets and attack all enemies in a 7x7 area around you with (50+50*SkillLV)% ATK per hit. This is a close-range attack, so it ignores Pneuma. It deals a random number of hits (up to a maximum of 10) to each target.
    Other Notes
    Level Description
    1 100% ATK per hit
    2 150% ATK per hit
    3 200% ATK per hit
    4 250% ATK per hit
    5 300% ATK per hit
    6 350% ATK per hit
    7 400% ATK per hit
    8 450% ATK per hit
    9 500% ATK per hit
    10 550% ATK per hit

    Gatling Fever (Skill ID# 517)
    Type Active Max Lv 10
    SP Cost 28 + 2*SkillLV Target Self
    Duration 15 + 15*SkillLV sec
    Requirements Rapid Shower Level 7, Desperado Level 5
    Required For Madness Canceller (L10).
    Cast Time Instant
    Req. Weapon Class Gatling Gun
    Effect You must have a Gatling equipped.
    Masterful handling of your Gatling. You get +(20+10*SkillLV) bonus to damage and +(2*SkillLV)% to ASPD, but -5*SkillLV to Flee Rate and reduced walking speed during the skill effect.
    Other Notes
    Level Description
    1 Damage +30, ASPD +2%, Flee Rate -5
    2 Damage +40, ASPD +4%, Flee Rate -10
    3 Damage +50, ASPD +6%, Flee Rate -15
    4 Damage +60, ASPD +8%, Flee Rate -20
    5 Damage +70, ASPD +10%, Flee Rate -25
    6 Damage +80, ASPD +12%, Flee Rate -30
    7 Damage +90, ASPD +14%, Flee Rate -35
    8 Damage +100, ASPD +16%, Flee Rate -40
    9 Damage +110, ASPD +18%, Flee Rate -45
    10 Damage +120, ASPD +20%, Flee Rate -50

    Dust (Skill ID# 518)
    Type Offensive Max Lv 10
    SP Cost 3*SkillLV Target Enemy Range 2 cells
    Knockback 5 cell(s)
    Requirements Single Action Level 5
    Required For Full Buster (L3).
    Cast Time 1 sec
    After Cast Delay 1 sec
    Req. Weapon Class Shotgun
    Ammunition Required 1 Bullet
    Effect You must have a Shotgun equipped.
    Attack a single enemy and cause (50+50*SkillLV)% ATK damage, causing a knockback of 5 cells.
    Other Notes
    Level Description
    1 150% ATK
    2 200% ATK
    3 250% ATK
    4 300% ATK
    5 350% ATK
    6 400% ATK
    7 450% ATK
    8 500% ATK
    9 550% ATK
    10 600% ATK

    Full Buster (Skill ID# 519)
    Type Offensive Max Lv 10
    SP Cost 15 + 5*SkillLV Target Enemy Range Weapon Range + Snake's Eye SkillLV cells
    Requirements Dust Level 3
    Required For Spread Attack (L5), Ground Drift (L5).
    Cast Time Instant
    After Cast Delay Lv1: 1.2 sec, Lv2: 1.4 sec, Lv3: 1.6 sec, Lv4: 1.8 sec, Lv5: 2 sec, Lv6: 2.2 sec, Lv7: 2.4 sec, Lv8: 2.6 sec, Lv9: 2.8 sec, Lv10: 3 sec
    Req. Weapon Class Shotgun
    Ammunition Required 2 Bullet
    Effect You must have a Shotgun equipped.
    Fire a burst causing (300+100*SkillLV)% ATK damage. Unfortunately this overheats too much the weapon, and you must spend 1+0.2*SkillLV sec to cool it down.
    Uses up 2*(SkillLV/2 rounded up) Rounds. There is a chance of causing a Blind effect on you (without HIT/Flee reductions).
    Other Notes
    Level Description
    1 400% ATK, Blind Chance 2%
    2 500% ATK, Blind Chance 2%
    3 600% ATK, Blind Chance 4%
    4 700% ATK, Blind Chance 4%
    5 800% ATK, Blind Chance 6%
    6 900% ATK, Blind Chance 6%
    7 1000% ATK, Blind Chance 8%
    8 1100% ATK, Blind Chance 8%
    9 1200% ATK, Blind Chance 10%
    10 1300% ATK, Blind Chance 10%

    Spread Attack (Skill ID# 520)
    Type Offensive Max Lv 10 Attack Type [Splash Damage]
    SP Cost 10 + 5*SkillLV Target Enemy Range Weapon Range + Snake's Eye SkillLV cells
    Requirements Full Buster Level 5
    Required For Ground Drift (L7).
    Req. Weapon Class Shotgun
    Ammunition Required 5 Bullet
    Effect You must have a Shotgun equipped.
    Attack an area with 1 cell radius every 3 levels around the targeted enemy, causing (80+20*SkillLV)% ATK damage. Use 5 rounds at level 1.
    Other Notes
    Level Description
    1 100% ATK, Area 3x3 cells
    2 120% ATK, Area 3x3 cells
    3 140% ATK, Area 3x3 cells
    4 160% ATK, Area 5x5 cells
    5 180% ATK, Area 5x5 cells
    6 200% ATK, Area 5x5 cells
    7 220% ATK, Area 7x7 cells
    8 240% ATK, Area 7x7 cells
    9 260% ATK, Area 7x7 cells
    10 280% ATK, Area 9x9 cells

    Ground Drift (Skill ID# 521)
    Type Offensive Max Lv 10
    SP Cost 4*SkillLV Target Ground Range Weapon Range + Snake's Eye SkillLV cells
    Duration 3*SkillLV sec or until triggered Knockback 3 cell(s)
    Requirements Spread Attack Level 7
    Cast Time 2 sec
    Req. Weapon Class Grenade Launcher
    Ammunition Required 1 Grenade
    Effect You must have a Grenade Launcher equipped.
    Scatter multiple grenades on the ground. A grenade detonate if an enemy steps on it or until a certain time has passed.
    The attacks element depends on the used grenade and gets a +50*SkillLV bonus to damage.
    Other Notes
    Level Description
    1 Damage +50, lasts 3 sec
    2 Damage +100, lasts 6 sec
    3 Damage +150, lasts 9 sec
    4 Damage +200, lasts 12 sec
    5 Damage +250, lasts 15 sec
    6 Damage +300, lasts 18 sec
    7 Damage +350, lasts 21 sec
    8 Damage +400, lasts 24 sec
    9 Damage +450, lasts 27 sec
    10 Damage +500, lasts 30 sec

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    Freemener

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    PostSubject: Re: Gunslinger Skill Database   Sat May 29, 2010 10:56 pm





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