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     Swordsman Branch Skill Database

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    Freemener

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    Posts : 154
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    PostSubject: Swordsman Branch Skill Database   Thu May 27, 2010 8:46 am

    ஜ۩۞۩ஜ۞ஜ۩۞۩ஜ♥️♥️♥️♥️♥️♥️♥️♥️♥️♥️ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ♥️۞♥️۞♥️ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ♥️♥️♥️♥️♥️♥️♥️♥️♥️♥️ஜ۩۞۩ஜ۞ஜ۩۞۩ஜ


    Sword Mastery (Skill ID# 2)
    Type Passive Max Lv 10
    Required For Two-Handed Sword Mastery (L1 Swordman)
    Effect Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
    Other Notes
    Level Description
    1 ATK +4
    2 ATK +8
    3 ATK +12
    4 ATK +16
    5 ATK +20
    6 ATK +24
    7 ATK +28
    8 ATK +32
    9 ATK +36
    10 ATK +40

    Two-Handed Sword Mastery (Skill ID# 3)
    Type Passive Max Lv 10
    Requirements Sword Mastery Level 1
    Required For Auto Counter (L1 Knight), Bowling Bash (L5 Knight), Two-Hand Quicken (L1 Knight), Parrying (L10 Lord Knight), Aura Blade (L5 Lord Knight).
    Effect Increases damage with Two-Handed Swords by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
    Other Notes
    Level Description
    1 ATK +4
    2 ATK +8
    3 ATK +12
    4 ATK +16
    5 ATK +20
    6 ATK +24
    7 ATK +28
    8 ATK +32
    9 ATK +36
    10 ATK +40

    Increase Recuperative Power (Skill ID# 4, iRO Name: Increase HP Recovery)
    Type Passive Max Lv 10
    Required For Concentration (L1 Lord Knight), Tension Relax (L10 Lord Knight)
    Effect Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).
    Other Notes
    Level Description
    1 Every 10 secs/HP +5
    2 Every 10 secs/HP +10
    3 Every 10 secs/HP +15
    4 Every 10 secs/HP +20
    5 Every 10 secs/HP +25
    6 Every 10 secs/HP +30
    7 Every 10 secs/HP +35
    8 Every 10 secs/HP +40
    9 Every 10 secs/HP +45
    10 Every 10 secs/HP +50

    Bash (Skill ID# 5)
    [search monster with Bash]
    Type Offensive, Level Selectable Max Lv 10
    SP Cost Level 1-5: 8, Level 6-10: 15. Target Enemy Range Melee
    Required For Magnum Break (L5), Bowling Bash (L10, Knight), Aura Blade (L5 Lord Knight).
    Req. Weapon Class Does not work with bow type weapon.
    Effect A melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.
    Other Notes
    Level Description
    1 ATK 130%
    2 ATK 160%
    3 ATK 190%
    4 ATK 220%
    5 ATK 250%
    6 ATK 280%
    7 ATK 310%
    8 ATK 340%
    9 ATK 370%
    10 ATK 400%

    Provoke (Skill ID# 6)
    [search monster with Provoke]
    Type Active, Level Selectable Max Lv 10
    SP Cost 3 + SkillLV Target Enemy Range 9 cells
    Duration 30 sec
    Required For Endure (L5), Parrying (L5 Lord Knight), Tension Relax (L5 Lord Knight).
    Cast Time Instant
    Effect Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected.
    Other Notes
    Level Description
    1 53% Success, Target Attack +5%, Defense -10%
    2 56% Success, Target Attack +8%, Defense -15%
    3 59% Success, Target Attack +11%, Defense -20%
    4 62% Success, Target Attack +14%, Defense -25%
    5 65% Success, Target Attack +17%, Defense -30%
    6 68% Success, Target Attack +20%, Defense -35%
    7 71% Success, Target Attack +23%, Defense -40%
    8 74% Success, Target Attack +26%, Defense -45%
    9 77% Success, Target Attack +29%, Defense -50%
    10 80% Success, Target Attack +32%, Defense -55%

    Magnum Break (Skill ID# 7)
    [search monster with Magnum Break]
    Type Offensive Max Lv 10 Attack Type Fire Property [Splash Damage, 2 cells]
    SP Cost 30 Target Self
    Area 5x5 cells Knockback 2 cell(s)
    Requirements Bash Level 5
    Required For Bowling Bash (L3 Knight), Aura Blade (L5 Lord Knight)
    Cast Time Instant
    Effect 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
    After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.
    Other Notes
    Level Description
    1 ATK 120%, +10 HIT
    2 ATK 140%, +20 HIT
    3 ATK 160%, +30 HIT
    4 ATK 180%, +40 HIT
    5 ATK 200%, +50 HIT
    6 ATK 220%, +60 HIT
    7 ATK 240%, +70 HIT
    8 ATK 260%, +80 HIT
    9 ATK 280%, +90 HIT
    10 ATK 300%, +100 HIT

    Endure (Skill ID# 8)
    [search monster with Endure]
    Type Active Max Lv 10
    SP Cost 10 Target Self
    Duration 7 + (3*SkillLV) sec
    Requirements Provoke Level 5
    Required For Riding (L1 Knight/Crusader), Tension Relax (L3 Lord Knight), Sacrifice (L1 Paladin), Pressure (L5 Paladin).
    Cast Time Instant
    Effect Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
    A sitting character does not stand up when hit while affected by Endure.
    The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF.
    After the first cast you have to wait 10 seconds to cast this skill again.
    The Endure effect doesn't work during War of Emperium. You only get MDEF bonus.
    Other Notes
    Level Description
    1 Lasts for 10secs
    2 Lasts for 13secs
    3 Lasts for 16secs
    4 Lasts for 19secs
    5 Lasts for 22secs
    6 Lasts for 25secs
    7 Lasts for 28secs
    8 Lasts for 31secs
    9 Lasts for 34secs
    10 Lasts for 37secs

    Moving HP Recovery [Quest Skill] (Skill ID# 144, iRO Name: HP Recovery While Moving)
    Type Passive Max Lv 1
    Effect Character regenerates HP while walking. Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill.
    Can be learnt from Swordsman Platinum Skills Quests

    Fatal Blow [Quest Skill] (Skill ID# 145)
    Type Passive Max Lv 1
    Cast Time Instant
    Effect Adds chance of causing stun on target when using Bash level 6 or above. Base Stun Chance is 5%*(Bash SkillLV - 5) with a further modifier from character BaseLV and a minimum chance of 0%.
    [Bash LV 6] 5% Stun Chance
    [Bash LV 7] 10% Stun Chance
    [Bash LV 8] 15% Stun Chance
    [Bash LV 9] 20% Stun Chance
    [Bash LV 10] 25% Stun Chance
    Can be learnt from Swordsman Platinum Skills Quests

    Auto Berserk [Quest Skill] (Skill ID# 146, iRO Name: Berserk)
    Type Passive with activation Max Lv 1
    SP Cost 5 per 10 sec Target Self
    Duration See below
    Effect When your HP goes below 25%, you gain the effect of Provoke L10 on yourself. That means +32% ATK and -55% VIT DEF. The effect lasts until the character returns to more than 25% HP. The skill can be set to activate or not. The skill will even function after it has drained all your SP.
    Can be learnt from Swordsman Platinum Skills Quests

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    PostSubject: Re: Swordsman Branch Skill Database   Sat May 29, 2010 10:47 pm





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