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     Magician Skill Database

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    Freemener

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    Posts : 154
    Join date : 2010-05-06
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    PostSubject: Magician Skill Database   Thu May 27, 2010 8:51 am

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    Increase Spiritual Power (Skill ID# 9, iRO Name: Increase SP Recovery)
    Type Passive Max Lv 10
    Required For Resurrection (L4 Priest), Basilica (L1 High Priest), Assumptio (L3 High Priest), Meditatio (L5 High Priest), Soul Drain (L5 High Wizard), Magic Crasher (L1 High Wizard), Mind Breaker (L3 Professor), Health Conversion (L1 Professor).
    Effect Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
    Other Notes
    Level Description
    1 +3SP/10sec,items +2%
    2 +6SP/10sec,items +4%
    3 +9SP/10sec,items +6%
    4 +12SP/10sec,items +8%
    5 +15SP/10sec,items +10%
    6 +18SP/10sec,items +12%
    7 +21SP/10sec,items +14%
    8 +24SP/10sec,items +16%
    9 +27SP/10sec,items +18%
    10 +30SP/10sec,items +20%

    Sight (Skill ID# 10)
    [search monster with Sight]
    Type Active Max Lv 1 Attack Type Fire Property
    SP Cost 10 Target Self
    Duration 10 sec Area 7x7 cells
    Required For Fire Wall, Sightrasher (Wizard)
    Cast Time Instant
    Effect Nullifies the Hide, Tunnel Drive and Cloaking effects within range.

    Napalm Beat (Skill ID# 11)
    [search monster with Napalm Beat]
    Type Offensive Max Lv 10 Attack Type Sense / Ghost Property
    SP Cost L1-3 9 SP, L4-6 12 SP, L7-9 15 SP, L10 18 SP Target Enemy Range 9 cells
    Required For Jupitel Thunder (Wizard L1), Safety Wall (L7), Soul Strike (L4), Napalm Vulcan (L5 High Wizard).
    Cast Time 1 sec
    After Cast Delay Lv1: 1 sec, Lv2: 1 sec, Lv3: 1 sec, Lv4: 0.9 sec, Lv5: 0.9 sec, Lv6: 0.8 sec, Lv7: 0.8 sec, Lv8: 0.7 sec, Lv9: 0.6 sec, Lv10: 0.5 sec
    Effect Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
    Other Notes
    Level Description
    1 80% MATK Damage
    2 90% MATK Damage
    3 100% MATK Damage
    4 110% MATK Damage
    5 120% MATK Damage
    6 130% MATK Damage
    7 140% MATK Damage
    8 150% MATK Damage
    9 160% MATK Damage
    10 170% MATK Damage

    Safety Wall (Skill ID# 12)
    [search monster with Safety Wall]
    Type Active Max Lv 10 Attack Type Sense / Ghost Property
    SP Cost L1-3: 30, L4-6: 35, L7-10: 40 Target Ground Range 9 cells
    Duration 5*SkillLV sec OR 1+SkillLV Physical attacks, whichever ends first.
    Requirements Napalm Beat Level 7, Soul Strike Level 5
    Required For Magnus Exorcismus (Priest L1)
    Cast Time Lv1: 4 sec, Lv2: 3.5 sec, Lv3: 3.5 sec, Lv4: 2.5 sec, Lv5: 2 sec, Lv6: 1.5 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
    Item Required 1 Blue Gemstone
    Effect Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
    Skills from monsters closer than 4 cells are considered as melee attacks.
    Other Notes

    * Cannot be used in Sealed Shrine
    * Spell cannot be stacked

    Level Description
    1 2 Protected Hits
    2 3 Protected Hits
    3 4 Protected Hits
    4 5 Protected Hits
    5 6 Protected Hits
    6 7 Protected Hits
    7 8 Protected Hits
    8 9 Protected Hits
    9 10 Protected Hitst
    10 11 Protected Hits

    Soul Strike (Skill ID# 13)
    [search monster with Soul Strike]
    Type Offensive, Level Selectable Max Lv 10 Attack Type Sense / Ghost Property
    SP Cost 15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs Target Enemy Range 9 cells
    Requirements Napalm Beat Level 4
    Required For Safety Wall (L5), Soul Drain (L7 High Wizard)
    Cast Time 0.5 sec
    After Cast Delay Lv1: 1.2 sec, Lv2: 1 sec, Lv3: 1.4 sec, Lv4: 1.2 sec, Lv5: 1.6 sec, Lv6: 1.4 sec, Lv7: 1.8 sec, Lv8: 1.6 sec, Lv9: 2 sec, Lv10: 1.8 sec
    Effect Hits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead property Monsters.
    Other Notes
    Level Description
    1 1 Spirit
    2 1 Spirit fast cast
    3 2 Spirits
    4 2 Spirits fast cast
    5 3 Spirits
    6 3 Spirits fast cast
    7 4 Spirits
    8 4 Spirits fast cast
    9 5 Spirits
    10 5 Spirits fast cast

    Cold Bolt (Skill ID# 14)
    [search monster with Cold Bolt]
    Type Offensive, Level Selectable Max Lv 10 Attack Type Water Property
    SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
    Required For Frost Diver (L5), Water Ball (L1 Wizard), Frost Weapon (L1 Sage)
    Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
    After Cast Delay Lv1: 1 sec, Lv2: 1.2 sec, Lv3: 1.4 sec, Lv4: 1.6 sec, Lv5: 1.8 sec, Lv6: 2 sec, Lv7: 2.2 sec, Lv8: 2.4 sec, Lv9: 2.6 sec, Lv10: 2.8 sec
    Effect Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.

    Frost Diver (Skill ID# 15)
    [search monster with Frost Diver]
    Type Offensive Max Lv 10 Attack Type Water Property
    SP Cost 26 - SkillLV Target Enemy Range 9 cells
    Duration 3*SkillLV sec
    Requirements Cold Bolt Level 5
    Required For Ice Wall (L1 Wizard), Storm Gust (L1 Wizard)
    Cast Time 0.8 sec
    After Cast Delay 1.5 sec
    Effect Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
    While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends.
    Other Notes
    Level Description
    1 38% Success / 110% MATK 25 SP
    2 41% Success / 120% MATK 24 SP
    3 44% Success / 130% MATK 23 SP
    4 47% Success / 140% MATK 22 SP
    5 50% Success / 150% MATK 21 SP
    6 53% Success / 160% MATK 20 SP
    7 56% Success / 170% MATK 19 SP
    8 59% Success / 180% MATK 18 SP
    9 62% Success / 190% MATK 17 SP
    10 65% Success / 200% MATK 16 SP

    Stone Curse (Skill ID# 16)
    [search monster with Stone Curse]
    Type Active Max Lv 10 Attack Type Earth Property
    SP Cost 26 - SkillLV Target Enemy Range 2 cells
    Duration 9 + SkillLV sec
    Required For Earth Spike (L1 Wizard), Ice Wall (L1 Wizard), Seismic Weapon (L1 Sage)
    Cast Time 1 sec
    Item Required 1 Red Gemstone
    Effect Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
    Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails.
    Other Notes
    Level Description
    1 24% Success Chance 25 SP
    2 28% Success Chance 24 SP
    3 32% Success Chance 23 SP
    4 36% Success Chance 22 SP
    5 40% Success Chance 21 SP
    6 44% Success Chance 20 SP
    7 48% Success Chance 19 SP
    8 52% Success Chance 18 SP
    9 56% Success Chance 17 SP
    10 60% Success Chance 16 SP

    Fire Ball (Skill ID# 17)
    [search monster with Fire Ball]
    Type Offensive Max Lv 10 Attack Type Fire Property [Splash Damage, 2 cells]
    SP Cost 25 Target Enemy Range 9 cells
    Requirements Fire Bolt Level 4
    Required For Fire Wall (L5), Crimson Rock (LV1).
    Cast Time Lv1: 1.5 sec, Lv2: 1.5 sec, Lv3: 1.5 sec, Lv4: 1.5 sec, Lv5: 1.5 sec, Lv6: 1 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
    After Cast Delay Lv1: 1.5 sec, Lv2: 1.5 sec, Lv3: 1.5 sec, Lv4: 1.5 sec, Lv5: 1.5 sec, Lv6: 1 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
    Effect Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
    Other Notes
    Level Description
    1 80% MATK
    2 90% MATK
    3 100% MATK
    4 110% MATK
    5 120% MATK
    6 130% MATK
    7 140% MATK
    8 150% MATK
    9 160% MATK
    10 170% MATK

    Fire Wall (Skill ID# 18)
    [search monster with Fire Wall]
    Type Active Max Lv 10 Attack Type Fire Property
    SP Cost 40 Target Ground Range 9 cells
    Duration (4 + SkillLV) sec Knockback 2 cell(s)
    Requirements Sight Level 1, Fire Ball Level 5
    Required For Fire Pillar (L1 Wizard)
    Cast Time Lv1: 2 sec, Lv2: 1.85 sec, Lv3: 1.7 sec, Lv4: 1.55 sec, Lv5: 1.4 sec, Lv6: 1.25 sec, Lv7: 1.1 sec, Lv8: 0.95 sec, Lv9: 0.8 sec, Lv10: 0.65 sec
    Effect Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
    Other Notes

    * You cannot cast more than 3 instances of this skill before the first one expires.
    * Only cells with a shootable path will be placed

    Level Description
    1 5 Hits, 5 sec
    2 6 Hits, 6 sec
    3 7 Hits, 7 sec
    4 8 Hits, 8 sec
    5 9 Hits, 9 sec
    6 10 Hits, 10 sec
    7 11 Hits, 11 sec
    8 12 Hits, 12 sec
    9 13 Hits, 13 sec
    10 14 Hits, 14 sec

    Fire Bolt (Skill ID# 19)
    [search monster with Fire Bolt]
    Type Offensive, Level Selectable Max Lv 10 Attack Type Fire Property
    SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
    Required For Fire Ball (L4), Flame Launcher (L1 Sage)
    Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
    After Cast Delay Lv1: 1 sec, Lv2: 1.2 sec, Lv3: 1.4 sec, Lv4: 1.6 sec, Lv5: 1.8 sec, Lv6: 2 sec, Lv7: 2.2 sec, Lv8: 2.4 sec, Lv9: 2.6 sec, Lv10: 2.8 sec
    Effect Hits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each.

    Lightning Bolt (Skill ID# 20)
    [search monster with Lightning Bolt]
    Type Offensive, Level Selectable Max Lv 10 Attack Type Wind Property
    SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
    Required For Jupitel Thunder (L1 Wizard), Sightrasher (L1 Wizard), Thunder Storm (L4), Water Ball (L1 Wizard), Lightning Loader (L1 Sage)
    Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
    After Cast Delay Lv1: 1 sec, Lv2: 1.2 sec, Lv3: 1.4 sec, Lv4: 1.6 sec, Lv5: 1.8 sec, Lv6: 2 sec, Lv7: 2.2 sec, Lv8: 2.4 sec, Lv9: 2.6 sec, Lv10: 2.8 sec
    Effect Hits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each.

    Thunder Storm (Skill ID# 21)
    [search monster with Thunder Storm]
    Type Offensive Max Lv 10 Attack Type Wind Property
    SP Cost 24 + 5*SkillLV Target Ground Range 9 cells
    Duration 0.2*SkillLV sec
    Requirements Lightning Bolt Level 4
    Required For Lord of Vermillion (L1 Wizard), Meteor Storm (L1 Wizard).
    Cast Time Lv1: 1 sec, Lv2: 2 sec, Lv3: 3 sec, Lv4: 4 sec, Lv5: 5 sec, Lv6: 6 sec, Lv7: 7 sec, Lv8: 8 sec, Lv9: 9 sec, Lv10: 10 sec
    After Cast Delay 2 sec
    Effect Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
    Other Notes
    Level Description
    1 1 Bolt
    2 2 Bolts
    3 3 Bolts
    4 4 Bolts
    5 5 Bolts
    6 6 Bolts
    7 7 Bolts
    8 8 Bolts
    9 9 Bolts
    10 10 Bolts

    Energy Coat [Quest Skill] (Skill ID# 157)
    Type Active Max Lv 1
    SP Cost 30 Target Self
    Duration 5 minutes or until 0 SP
    Cast Time 5 sec
    Effect Reduces damage from Physical attacks (punching, weapons and skills using weapons) by draining SP. Damage reduction is better and SP lost is higher with higher SP, according to the following table:
    % of SP Remaining, % of Damage Reduction, % of SP Used.
    1-20, 6, 1
    21-40, 12, 1.5
    41-60, 18, 2
    61-80, 25, 2.5
    81-100, 30, 3
    Can be learnt from Mage Platinum Skills Quests

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    Freemener

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    PostSubject: Re: Magician Skill Database   Sat May 29, 2010 10:48 pm





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