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     Sage Skill Database

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    Freemener

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    Posts : 154
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    PostSubject: Sage Skill Database   Thu May 27, 2010 8:55 am

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    Earth Spike (Skill ID# 90)
    [search monster with Earth Spike]
    Type Offensive, Level Selectable Max Lv 5 Attack Type Earth Property
    SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
    Requirements Seismic Weapon Level 1
    Required For Heaven's Drive (L3 Wizard), Heaven's Drive (L1 Sage).
    Cast Time Lv1: 1 sec, Lv2: 2 sec, Lv3: 3 sec, Lv4: 4 sec, Lv5: 5 sec
    After Cast Delay 0.7 sec
    Effect Hits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element.

    Heaven's Drive (Skill ID# 91)
    [search monster with Heaven's Drive]
    Type Offensive Max Lv 5 Attack Type Earth property, Long Range, Area, Magic attack
    SP Cost 24 + 4*SkillLV Target Ground Range 9 cells
    Requirements Earth Spike Level 1
    Required For Quagmire (L1 Wizard), Summon Stone (LV1).
    Cast Time Lv1: 1 sec, Lv2: 2 sec, Lv3: 3 sec, Lv4: 4 sec, Lv5: 5 sec
    After Cast Delay 0.7 sec
    Effect Hits every enemy in a 5x5 cell area around the target cell with 1 Spike per SkillLV for 1*MATK damage each.
    Other Notes

    * Only cells with a shootable path will be placed


    Monster Property (Skill ID# 93, iRO Name: Sense)
    Type Active Max Lv 1
    SP Cost 10 Target Enemy Range 9 cells
    Duration Until status window is closed.
    Required For Ganbantein (High Wizard)
    Effect Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window.

    Advanced Book (Skill ID# 274, iRO Name: Study)
    Type Passive Max Lv 10
    Required For Dragonology (L9), Cast Cancel (L2), Magic Rod (L4), Flame Launcher (L5), Frost Weapon (L5), Lightning Loader (L5), Seismic Weapon (L5), Memorize (L5 Professor).
    Effect Raises ATK by 3 and ASPD by 0.5% per SkillLV when using book type weapons.
    Other Notes
    Level Description
    1 ATK +3, +0.5% ASPD
    2 ATK +6, +1.0% ASPD
    3 ATK +9, +1.5% ASPD
    4 ATK +12, +2.0% ASPD
    5 ATK +15, +2.5% ASPD
    6 ATK +18, +3.0% ASPD
    7 ATK +21, +3.5% ASPD
    8 ATK +24, +4.0% ASPD
    9 ATK +27, +4.5% ASPD
    10 ATK +30, +5.0% ASPD

    Cast Cancel (Skill ID# 275)
    Type Active Max Lv 5
    SP Cost 2 Target Self
    Requirements Advanced Book Level 2
    Required For Free Cast (L1), Soul Burn (L5 Professor)
    Effect Cancels your own spell before it finishes casting. SP Cost of the interrupted spell is reduced based on skill level.
    Other Notes
    Level Description
    1 10% SP Kept
    2 30% SP Kept
    3 50% SP Kept
    4 70% SP Kept
    5 90% SP Kept

    Magic Rod (Skill ID# 276)
    Type Active Max Lv 5
    SP Cost 2 Target Self
    Duration 0.2 + 0.2*SkillLV sec
    Requirements Advanced Book Level 4
    Required For Spell Breaker (L1), Soul Change (L3, Professor), Soul Burn (L3 Professor), Health Conversion (L1 Professor).
    Cast Time Instant
    Effect This skill is able to absorb skills with Cast Time and whose damage is MATK based. Does not work on Area Spells. If an enemy Sage casts Spell Breaker and is countered with Magic Rod, the enemy will take 20% damage to their SP and those SP will be given to the caster.
    This is like the Knight's Auto Counter, except it works on skills and not Physical attacks. The enemy skill must impact within the Active period for the counter to work, also moving ends the active period.
    Other Notes
    Level Description
    1 0.4[s] Active Period/20% SP absorbed
    2 0.6[s] Active Period/40% SP absorbed
    3 0.8[s] Active Period/60% SP absorbed
    4 1.0[s] Active Period/80% SP absorbed
    5 1.2[s] Active Period/100% SP absorbed

    Spell Breaker (Skill ID# 277)
    Type Active Max Lv 5
    SP Cost 2 Target Enemy Range 9 cells
    Requirements Magic Rod Level 1
    Required For Dispell (L3), Soul Change (L2 Professor).
    Cast Time 0.7 sec
    Effect This skill lets you cancel any skill with Cast Time (ANY skill).
    When an enemy spell is canceled, the target gets 2% of its Maximum HP as damage and the Sage absorbs a percentage of the SP used for the broken spell, also if the SkillLV is 5, the sage will also absorb half the Physical damage done to the target.
    The success rate of this skill against Boss monsters is 10%. If this Spell is cast on an other Sage that uses Magic Rod, Magic Rod is not broken and the Spell Breaker caster loses 20% SP.
    Other Notes
    Level Description
    1 0% SP Absorbed
    2 25% SP Absorbed
    3 50% SP Absorbed
    4 75% SP Absorbed
    5 100% SP Absorbed, 1% HP Absorbed

    Free Cast (Skill ID# 278)
    Type Passive Max Lv 10
    Requirements Cast Cancel Level 1
    Required For Auto Spell (L4), Memorize (L5 Professor).
    Effect Allows movement and attack while casting spells.
    Unlike claimed on official websites, this skill gives no attack speed penalty on official servers.
    Other Notes
    Level Description
    1 30% Move Speed/55% ATK Speed
    2 35% Move Speed/60% ATK Speed
    3 40% Move Speed/65% ATK Speed
    4 45% Move Speed/70% ATK Speed
    5 50% Move Speed/75% ATK Speed
    6 55% Move Speed/80% ATK Speed
    7 60% Move Speed/85% ATK Speed
    8 65% Move Speed/90% ATK Speed
    9 70% Move Speed/95% ATK Speed
    10 75% Move Speed/100% ATK Speed

    Auto Spell (Skill ID# 279, iRO Name: Hindsight)
    Type Active Max Lv 10
    SP Cost 35 Target Self
    Duration 90 + 30*SkillLV sec
    Requirements Free Cast Level 4
    Required For Abracadabra (L5), Memorize (L1 Professor), Double Casting (L1 Professor).
    Cast Time 3 sec
    Effect Every time the caster does a melee attack (which does NOT have to hit) there is a chance that he automatically casts a certain spell. The Sage must know the autocasted spell, and the SP Cost for them is 2/3 the normal cost.
    If a chosen skill is level 3, Auto Spell casts the skill with a level of 1 to 3 randomly with a chance of casting the level 1 version 50% of the time, the level 2 version 35% of the time, and the level 3 version 15% of the time.
    Other Notes
    Level Description
    1 up to LV 3 Napalm Beat/7% overall autocast chance
    2 up to LV 1 Elemental Bolt/9% overall autocast chance
    3 up to LV 2 Elemental Bolt/11% overall autocast chance
    4 up to LV 3 Elemental Bolt/13% overall autocast chance
    5 up to LV 1 Soul Strike/15% overall autocast chance
    6 up to LV 2 Soul Strike/17% overall autocast chance
    7 up to LV 3 Soul Strike/20% overall autocast chance
    8 up to LV 1 Fire Ball/22% overall autocast chance
    9 LV 2 Fire Ball/23% cast chance
    10 LV 1 Frost Diver/25% cast chance

    Flame Launcher (Skill ID# 280, iRO Name: Endow Blaze)
    Type Active Max Lv 5 Attack Type Fire Property
    SP Cost 40 Target Player Range 9 cells
    Duration 20 min, 30 min at LV 5
    Requirements Fire Bolt Level 1, Advanced Book Level 5
    Required For Volcano (L2)
    Cast Time 3 sec
    Item Required 1 Red Blood
    Effect Enchants a weapon with the fire element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
    Requires 1 Red Blood to use.
    Other Notes
    Level Description
    1 70% Chance to Work
    2 80% Chance to Work
    3 90% Chance to Work
    4 100% Chance to Work
    5 100% Chance to Work, 30 min duration

    Frost Weapon (Skill ID# 281, iRO Name: Endow Tsunami)
    Type Active Max Lv 5 Attack Type Water Property
    SP Cost 40 Target Player Range 9 cells
    Duration 20 min, 30 min at LV 5
    Requirements Cold Bolt Level 1, Advanced Book Level 5
    Required For Deluge (L2)
    Cast Time 3 sec
    Item Required 1 Crystal Blue
    Effect Enchants a weapon with the ice element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
    Requires 1 Crystal Blue to use.
    Other Notes
    Level Description
    1 70% Chance to Work
    2 80% Chance to Work
    3 90% Chance to Work
    4 100% Chance to Work
    5 100% Chance to Work, 30 min duration

    Lightning Loader (Skill ID# 282, iRO Name: Endow Tornado)
    Type Active Max Lv 5 Attack Type Wind Property
    SP Cost 40 Target Player Range 9 cells
    Duration 20 min, 30 min at LV 5
    Requirements Lightning Bolt Level 1, Advanced Book Level 5
    Required For Violent Gale (L2)
    Cast Time 3 sec
    Item Required 1 Wind of Verdure
    Effect Enchants a weapon with the wind element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
    Requires 1 Wind of Verdure to use.
    Other Notes
    Level Description
    1 70% Chance to Work
    2 80% Chance to Work
    3 90% Chance to Work
    4 100% Chance to Work
    5 100% Chance to Work, 30 min duration

    Seismic Weapon (Skill ID# 283, iRO Name: Endow Quake)
    Type Active Max Lv 5 Attack Type Earth Property
    SP Cost 40 Target Player Range 9 cells
    Duration 20 min, 30 min at LV 5
    Requirements Stone Curse Level 1, Advanced Book Level 5
    Required For Earth Spike (L1)
    Cast Time 3 sec
    Item Required 1 Green Live
    Effect Enchants a weapon with the earth element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
    Requires 1 Green Live to use.
    Other Notes
    Level Description
    1 70% Chance to Work
    2 80% Chance to Work
    3 90% Chance to Work
    4 100% Chance to Work
    5 100% Chance to Work, 30 min duration

    Dragonology (Skill ID# 284)
    Type Passive Max Lv 5
    Requirements Advanced Book Level 9
    Required For Spider Web (L4 Professor).
    Effect Increases Attack Power, MATK and DEF against Dragon type monsters by 4% per SkillLV. Also passively increases your INT depending on SkillLV.
    Other Notes
    Level Description
    1 +4% MATK and DEF, +1 INT
    2 +8% MATK and DEF, +1 INT
    3 +12% MATK and DEF, +2 INT
    4 +16% MATK and DEF, +2 INT
    5 +20% MATK and DEF, +3 INT

    Volcano (Skill ID# 285)
    Type Active, Area Enchantment Max Lv 5 Attack Type Fire Property
    SP Cost 50 - 2*SkillLV Target Ground Range 2 cells
    Duration SkillLV min
    Requirements Flame Launcher Level 2
    Required For Land Protector (L3)
    Cast Time 5 sec
    Item Required 1 Yellow Gemstone
    Effect This skill enchants an area and buffs up all Fire elemental attacks inside of it and the attacks of those who are Fire elemental, i.e. wearing Pasana carded armor.
    This skill (like the others) cannot be cast over one another or double cast on top of it. You can only have one area enchantment out. Ice Wall can't be cast on a Volcano. It will last 1*SkillLV minutes.
    The skill level determines the % Fire elemental attacks get amplified, the amount of ATK Fire elemental armor wearers get. Requires 1 Yellow Gemstone to use.
    Other Notes

    * Only cells with a shootable path will be placed

    Level Description
    1 +10% DMG for Fire Attacks/+10 ATK for Fire armor wearer
    2 +14% DMG for Fire Attacks/+20 ATK for Fire armor wearer
    3 +17% DMG for Fire Attacks/+30 ATK for Fire armor wearer
    4 +19% DMG for Fire Attacks/+40 ATK for Fire armor wearer
    5 +20% DMG for Fire Attacks/+50 ATK for Fire armor wearer

    Deluge (Skill ID# 286)
    Type Active, Area Enchantment Max Lv 5 Attack Type Water Property
    SP Cost 50 - 2*SkillLV Target Ground Range 2 cells
    Duration SkillLV min
    Requirements Frost Weapon Level 2
    Required For Land Protector (L3), Wall of Fog (L2).
    Cast Time 5 sec
    Item Required 1 Yellow Gemstone
    Effect In the area of effect all Water elemental attacks are amplified and the Maximum HP of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantment out.
    Waterball and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself.
    Ice Wall cannot be cast on a Deluge. Requires 1 Yellow Gemstone to use.
    Other Notes

    * Only cells with a shootable path will be placed

    Level Description
    1 +10% DMG from Water Attacks/+5% Maximum HP for Water Armor
    2 +14% DMG from Water Attacks/+9% Maximum HP for Water Armor
    3 +17% DMG from Water Attacks/+12% Maximum HP for Water Armor
    4 +19% DMG from Water Attacks/+14% Maximum HP for Water Armor
    5 +20% DMG from Water Attacks/+15% Maximum HP for Water Armor

    Violent Gale (Skill ID# 287, iRO Name: Whirlwind)
    Type Active, Area Enchantment Max Lv 5 Attack Type Wind Property
    SP Cost 50 - 2*SkillLV Target Ground Range 2 cells
    Duration SkillLV min
    Requirements Lightning Loader Level 2
    Required For Land Protector (L3), Wall of Fog (L2 Professor).
    Cast Time 5 sec
    Item Required 1 Yellow Gemstone
    Effect In a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale.
    You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use.
    Other Notes

    * Only cells with a shootable path will be placed

    Level Description
    1 +10% DMG for Wind Attacks/+3 Flee Rate for Wind Armor
    2 +14% DMG for Wind Attacks/+6 Flee Rate for Wind Armor
    3 +17% DMG for Wind Attacks/+8 Flee Rate for Wind Armor
    4 +19% DMG for Wind Attacks/+12 Flee Rate for Wind Armor
    5 +20% DMG for Wind Attacks/+15 Flee Rate for Wind Armor

    Land Protector (Skill ID# 288, iRO Name: Magnetic Earth)
    [search monster with Land Protector]
    Type Active, Area Enchantment Max Lv 5
    SP Cost 70 - 4*SkillLV Target Ground Range 2 cells
    Duration 120 + 45*SkillLV sec Area See below
    Requirements Volcano Level 3, Deluge Level 3, Violent Gale Level 3
    Required For Abracadabra (L1)
    Cast Time 5 sec
    Item Required 1 Blue Gemstone, 1 Yellow Gemstone
    Effect Shields an area from all area spells. Any skills that target the ground do not deal damage or do their effect. Skills such as Storm Gust, Fire Wall, etc. will do nothing.
    Also removes any area spells already placed in the area. Requires 1 Yellow Gemstone and 1 Blue Gemstone to use.
    Other Notes

    * Only cells with a shootable path will be placed

    Level Description
    1 Area 7x7 cells
    2 Area 7x7 cells
    3 Area 9x9 cells
    4 Area 9x9 cells
    5 Area 11x11 cells

    Dispell (Skill ID# 289)
    [search monster with Dispell]
    Type Active Max Lv 5
    SP Cost As casted spell Target Enemy Range 9 cells
    Requirements Spell Breaker Level 3
    Required For Abracadabra (L1), Soul Burn (L3 Professor).
    Cast Time 2 sec
    Item Required 1 Yellow Gemstone
    Effect Cancel all magical effects on target. Success chance based on skill level and enemy MDEF with a base chance of (50+10*SkillLV)%. Requires 1 Yellow Gemstone to use.
    Other Notes
    Level Description
    1 60% Base Success Rate
    2 70% Base Success Rate
    3 80% Base Success Rate
    4 90% Base Success Rate
    5 100% Base Success Rate

    Abracadabra (Skill ID# 290, iRO Name: Hocus-pocus)
    Type Random Max Lv 10
    SP Cost 50 Target Self
    Duration As casted spell
    Requirements Auto Spell Level 5, Land Protector Level 1, Dispell Level 1
    Item Required 2 Yellow Gemstone
    Effect Casts a random skill (can be ANY player skill e.g. Auto Counter or Hide and some special skills) at your own skill level. May produce some odd and funny effects.
    Requires 2 Yellow Gemstones to use, and anything the produced skill would require e.g. Trap, Blue Gem or Red Gem. The produced skill will change in a random pattern with each cast.
    Even with catalyst reducing items (Mistress Card) or buffs (Bard/Dancer Into the Abyss) the cost will not drop below 1 Yellow Gemstone. A For-Fun-Skill.

    Create Elemental Converter [Quest Skill] (Skill ID# 1007)
    Type Active Max Lv 1
    SP Cost 30 Target Self Range None
    Effect Create an "Elemental Converter" item.

    Create Elemental Converter Creation Guide: Click Here

    Can be learnt from Sage Platinum Skills Quests

    Elemental Change (Water) [Quest Skill] (Skill ID# 1008)
    Type Active Max Lv 1 Attack Type Water Property
    SP Cost 30 Target Enemy Range 9 cells
    Cast Time 2 sec
    After Cast Delay 1 sec
    Item Required 1 Frost Elemental Converter
    Effect Change the target monster's elemental property to Water, uses up a Frost Elemental Converter.
    Can be learnt from Sage Platinum Skills Quests

    Elemental Change (Earth) [Quest Skill] (Skill ID# 1017)
    Type Active Max Lv 1 Attack Type Earth Property
    SP Cost 30 Target Enemy Range 9 cells
    Cast Time 2 sec
    After Cast Delay 1 sec
    Item Required 1 Seismic Elemental Converter
    Effect Change the target monster's elemental property to Earth, uses up a Seismic Elemental Converter.
    Can be learnt from Sage Platinum Skills Quests

    Elemental Change (Fire) [Quest Skill] (Skill ID# 1018)
    Type Active Max Lv 1 Attack Type Fire Property
    SP Cost 30 Target Enemy Range 9 cells
    Cast Time 2 sec
    After Cast Delay 1 sec
    Item Required 1 Flame Elemental Converter
    Effect Change the target monster's elemental property to Fire, uses up a Flame Elemental Converter.
    Can be learnt from Sage Platinum Skills Quests

    Elemental Change (Wind) [Quest Skill] (Skill ID# 1019)
    Type Active Max Lv 1 Attack Type Wind Property
    SP Cost 30 Target Enemy Range 9 cells
    Cast Time 2 sec
    After Cast Delay 1 sec
    Item Required 1 Lightning Elemental Converter
    Effect Change the target monster's elemental property to Wind, uses up a Lightning Elemental Converter.
    Can be learnt from Sage Platinum Skills Quests

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    PostSubject: Re: Sage Skill Database   Sat May 29, 2010 10:48 pm





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