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     Assassin Skill Database

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    Freemener

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    Posts : 154
    Join date : 2010-05-06
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    PostSubject: Assassin Skill Database   Thu May 27, 2010 9:00 am

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    Right-Hand Mastery (Skill ID# 132)
    Type Passive Max Lv 5
    Required For Left-Hand Mastery (L2), Meteor Assault (L3 Assassin Cross).
    Effect Damage on the right-hand weapon while equipping two weapons is (50+10*SkillLV)%. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS.
    Other Notes
    Level Description
    1 ATK 60%
    2 ATK 70%
    3 ATK 80%
    4 ATK 90%
    5 ATK 100%

    Left-Hand Mastery (Skill ID# 133)
    Type Passive Max Lv 5
    Requirements Right-Hand Mastery Level 2
    Required For Weapon Blocking (LV5).
    Effect Damage on the left-hand weapon while equipping two weapons is (30+10*SkillLV)%. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS.
    Other Notes
    Level Description
    1 ATK 40%
    2 ATK 50%
    3 ATK 60%
    4 ATK 70%
    5 ATK 80%

    Katar Mastery (Skill ID# 134)
    Type Passive Max Lv 10
    Required For Sonic Blow (L4), Advanced Katar Research (L7 Assassin Cross), Meteor Assault (L5 Assassin Cross).
    Effect Increases damage with Katar class weapons by 3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
    Other Notes
    Level Description
    1 ATK +3
    2 ATK +6
    3 ATK +9
    4 ATK +12
    5 ATK +15
    6 ATK +18
    7 ATK +21
    8 ATK +24
    9 ATK +27
    10 ATK +30

    Cloaking (Skill ID# 135)
    [search monster with Cloaking]
    Type Active Max Lv 10
    SP Cost 15 Target Self
    SP Upkeep Cost 1 per (SkillLV + 3) sec
    Duration Until cancelled or SP runs out
    Requirements Hiding Level 2
    Required For Grimtooth (L2), Soul Breaker (L3 Assassin Cross), Cloaking Exceed (LV3).
    Cast Time Instant
    Effect Gives character the Cloaked effect, it makes the user invisible to players and monsters but you don't lose the ability to move. Cloaked characters do not regenerate HP or SP, they can attack but this uncloaks them.
    Attacking while being cloaked doubles the critical rate for that hit. Insects, Demons and Boss monsters see through this invisibility.
    The Cloaked effect may be cancelled at any time by using the skill again (no SP Cost), by getting hit, reaching SP 0 or by coming into the area of effect of Attention Concentrate, Ruwach or Sight.
    Lower Skill Levels don?t let you attack or use skills and require a wall next to you to allow movement. The movement speed increase does not stack with the one from Improve Dodge.
    Other Notes

    * Cannot be used in Aldebaran Turbo Track

    Level Movement Speed: with wall / without wall
    1 100% / can't move
    2 103% / can't move
    3 106% / 79%
    4 109% / 82%
    5 112% / 85%
    6 115% / 88%
    7 118% / 91%
    8 121% / 94%
    9 124% / 97%
    10 125% / 100%

    Sonic Blow (Skill ID# 136)
    [search monster with Sonic Blow]
    Type Offensive Max Lv 10 Attack Type Weapon property, Melee, Physical attack
    SP Cost 14 + 2*SkillLV Target Enemy Range Melee
    Requirements Katar Mastery Level 4
    Required For Grimtooth (L5), Meteor Assault (L5 Assassin Cross), Cross Impact (LV10), Rolling Cutter (LV10).
    Cast Time Instant
    After Cast Delay 2 sec
    Req. Weapon Class Katar
    Effect A series of 8 fast hits for a total modified ATK of (400+40*SkillLV)% with a (10+2*SkillLV)% chance to stun the target. The damage is applied instantly, even though the animation takes some time. The skill can miss and can only be used with Katars.
    Other Notes

    * Skill's delay is not affected by Magic Strings / Bragi

    Level Description
    1 440% ATK 12% Stun
    2 480% ATK 14% Stun
    3 520% ATK 16% Stun
    4 560% ATK 18% Stun
    5 600% ATK 20% Stun
    6 640% ATK 22% Stun
    7 680% ATK 24% Stun
    8 720% ATK 26% Stun
    9 760% ATK 28% Stun
    10 800% ATK 30% Stun

    Grimtooth (Skill ID# 137)
    [search monster with Grimtooth]
    Type Offensive Max Lv 5 Attack Type [Splash Damage, 1 cells]
    SP Cost 3 Target Enemy Range 3 cells
    Requirements Cloaking Level 2, Sonic Blow Level 5
    Req. Weapon Class Katar
    Required State Requires Hiding skill activated
    Effect A ranged attack that hits a 3x3 area around the target for (100+20*SkillLV)% ATK. Skill only be used while Hiding (Cloaked isn't good enough). Can only be used with Katar class weapons.
    Other Notes
    Level Description
    1 2 cells, 120% ATK
    2 3 cells, 140% ATK
    3 4 cells, 160% ATK
    4 5 cells, 180% ATK
    5 6 cells, 200% ATK

    Enchant Poison (Skill ID# 138)
    Type Active Max Lv 10 Attack Type Poison Property
    SP Cost 20 Target Player Range 1 cells
    Duration 15 + 15*SkillLV
    Requirements Envenom Level 1
    Required For Poison React (L3), Venom Dust (L5), Create Deadly Poison (L5 Assassin Cross), Soul Breaker (L6 Assassin Cross), Venom Impress (LV3).
    Cast Time Instant
    Effect Gives equipped weapons the Poison property. Changing or removing either weapon cancels the effect for every weapon affected. Every hit while the Enchant Poison effect is running has a (2.5+0.5*SkillLV)% chance of causing the Poison effect to the target.
    Other Notes
    Level Description
    1 30 Sec 3% Chance
    2 45 Sec 3.5% Chance
    3 60 Sec 4% Chance
    4 75 Sec 4.5% Chance
    5 90 Sec 5% Chance
    6 105 Sec 5.5% Chance
    7 120 Sec 6% Chance
    8 135 Sec 6.5% Chance
    9 150 Sec 7% Chance
    10 165 Sec 7.5% Chance

    Poison React (Skill ID# 139)
    Type Active Max Lv 10
    SP Cost 20 + 5*SkillLV (but 45 for LV 9-10) Target Self
    Duration 15 + 5*SkillLV sec (but 60 sec for LV 10), OR (SkillLV/2 rounded up) neutral countered attacks for LV 1~9 (but 6 counters for LV
    Requirements Enchant Poison Level 3
    Required For Venom Splasher (L5).
    Cast Time Instant
    Effect Attempts to counter 1~6 attacks that damage you (using level 5 Envenom) OR 1 attack from a poison property monster (using boosted damage) while the skill is active. The success rate is 100% for Boosted Counter and 50% for Envenom Counter.
    Adding levels in this skill gives a damage increase on boosted counter of +(30*SkillLV)% and increase the number of Envenom Counters.
    Other Notes
    Level Description
    1 1 Envenom Counter, +30% bonus damage on boosted counter, 20 Sec
    2 1 Envenom Counter, +60% bonus damage on boosted counter, 25 Sec
    3 2 Envenom Counters, +90% bonus damage on boosted counter, 30 Sec
    4 2 Envenom Counters, +120% bonus damage on boosted counter, 35 Sec
    5 3 Envenom Counters, +150% bonus damage on boosted counter, 40 Sec
    6 3 Envenom Counters, +180% bonus damage on boosted counter, 45 Sec
    7 4 Envenom Counters, +210% bonus damage on boosted counter, 50 Sec
    8 4 Envenom Counters, +240% bonus damage on boosted counter, 55 Sec
    9 5 Envenom Counters, +270% bonus damage on boosted counter, 60 Sec
    10 6 Envenom Counters, +300% bonus damage on boosted counter, 60 Sec

    Venom Dust (Skill ID# 140)
    [search monster with Venom Dust]
    Type Active Max Lv 10 Attack Type Poison Property
    SP Cost 20 Target Ground Range 2 cells
    Duration 5*SkillLV sec
    Requirements Enchant Poison Level 5
    Required For Venom Splasher (L5).
    Cast Time Instant
    Item Required 1 Red Gemstone
    Effect Creates a poison cloud covering cells vertically and horizontally adjacent to target cell. Anything except a Boss monster that stands on the cloud will be Poisened.
    Other Notes
    Level Description
    1 5 Sec
    2 10 Sec
    3 15 Sec
    4 20 Sec
    5 25 Sec
    6 30 Sec
    7 35 Sec
    8 40 Sec
    9 45 Sec
    10 50 Sec

    Venom Splasher (Skill ID# 141)
    Type Active Max Lv 10
    SP Cost 10 + 2*SkillLV Target Enemy Range 1 cells
    Duration See below
    Requirements Poison React Level 5, Venom Dust Level 5
    Cast Time 1 sec
    Item Required 1 Red Gemstone
    Effect Turns target into a poison bomb. Target must and have less than 3/4 HP in order to be effected. When the skill is used, a timer appears above the target.
    If the skill is successful, and the timer reaches 0 the target explodes and takes a poison property hit at an ATK of (500+50*SkillLV)%, the Poison React skill passively adds (30*SkillLV)% to this.
    The surrounding 5x5 area takes splash damage which is the original damage divided by the number of mobs including the exploding mob. Finally, weapon elements and weapon cards do not improve the damage.
    The skill uses weapon element. If you successfully setup a bomb there's a 7.5 + 0.5*SkillLV second delay in which you cannot setup another bomb.
    Other Notes
    Level Description
    1 550% ATK + Bonus, timer starts at 5
    2 600% ATK + Bonus, timer starts at 5.5
    3 650% ATK + Bonus, timer starts at 6
    4 700% ATK + Bonus, timer starts at 6.5
    5 750% ATK + Bonus, timer starts at 7
    6 800% ATK + Bonus, timer starts at 7.5
    7 850% ATK + Bonus, timer starts at 8
    8 900% ATK + Bonus, timer starts at 8.5
    9 950% ATK + Bonus, timer starts at 9
    10 1000% ATK + Bonus, timer starts at 9.5

    Sonic Acceleration [Quest Skill] (Skill ID# 1003)
    Type Passive Max Lv 1
    Effect Increases the Sonic Blow HIT by +50 and Damage by +10%
    Can be learnt from Assassin Platinum Skills Quests

    Throw Venom Knife [Quest Skill] (Skill ID# 1004, iRO Name: Venom Knife)
    Type Offensive Max Lv 1
    SP Cost 15 Target Enemy Range 9 cells
    Cast Time Instant
    Ammunition Required 1 Venom Knife
    Effect Throws a poisoned Dagger with a high chance of poisoning the target. This Skill requires you to have a Dagger equipped and uses up this item when executed.
    Can be learnt from Assassin Platinum Skills Quests

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    Freemener

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    Posts : 154
    Join date : 2010-05-06
    Age : 24
    Location : Philippines

    PostSubject: Re: Assassin Skill Database   Sat May 29, 2010 10:49 pm





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