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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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Divine Protection (Skill ID# 22)
Type Passive Max Lv 10
Required For Angelus (L3 Acolyte), Blessing (L5 Acolyte), Demon Bane (L3 Acolyte/Crusader), Iron Palm (L10 Monk), Providence (L5 Crusader)
Effect Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Does not work against Players. Base increment without BaseLV modification:
Other Notes
Level Description
1 DEF +3
2 DEF +6
3 DEF +9
4 DEF +12
5 DEF +15
6 DEF +18
7 DEF +21
8 DEF +24
9 DEF +27
10 DEF +30
Demon Bane (Skill ID# 23)
Type Passive Max Lv 10
Requirements Divine Protection Level 3
Required For Signum Crucis (L3), Iron Palm (L10 Monk), Heal (L5 Crusader), Gospel (L5 Paladin), Mana Recharge (L10 High Priest)
Effect Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Does not work against Players. Base increment without BaseLV modification:
Other Notes
Level Description
1 ATK +3
2 ATK +6
3 ATK +9
4 ATK +12
5 ATK +15
6 ATK +18
7 ATK +21
8 ATK +24
9 ATK +27
10 ATK +30
Ruwach (Skill ID# 24)
Type Active Max Lv 1 Attack Type Holy Property
SP Cost 10 Target Self
Duration 12 sec Area 5x5 cells
Required For Lex Divina (Priest), Teleportation
Cast Time Instant
Effect Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
Pneuma (Skill ID# 25)
[search monster with Pneuma]
Type Active Max Lv 1
SP Cost 10 Target Ground Range 9 cells
Duration 10 sec
Requirements Warp Portal Level 4
Cast Time Instant
Effect Creates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks.
This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage!
Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell.
Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.
Other Notes
* Spell cannot be stacked
Teleportation (Skill ID# 26, iRO Name: Teleport)
[search monster with Teleportation]
Type Active Max Lv 2
SP Cost 11 - SkillLV Target Self
Requirements Ruwach Level 1
Required For Warp Portal (L2)
Cast Time Instant
Effect At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel).
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.
Other Notes
* Cannot be used in GvG maps
* Cannot be used in Battleground maps
* Cannot be used in Aldebaran Turbo Track
* Cannot be used in Izlude Battle Arena
* Cannot be used in Sealed Shrine
Level Description
1 Random
2 Save Point.
Warp Portal (Skill ID# 27)
Type Active Max Lv 4
SP Cost 38 - 3*SkillLV Target Ground Range 9 cells
Duration 5 + 5*SkillLV sec
Requirements Teleportation Level 2
Required For Pneuma (L4)
Cast Time 1 sec
Item Required 1 Blue Gemstone
Effect Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player.
If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination.
The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point.
You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced.
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.
Other Notes
* You cannot cast more than 3 instances of this skill before the first one expires.
* Cannot be used in GvG maps
* Cannot be used in Battleground maps
* Cannot be used in Aldebaran Turbo Track
* Spell cannot be stacked
* Spell cannot be cast near/on targets
* Spell effects do not overlap
Level Description
1 Warp to the Save Point.
2 Enable to Use 1 Memo point.
3 Enable to Use 2 Memo points.
4 Enable to Use 3 Memo points.
Heal (Skill ID# 28)
[search monster with Heal]
Type Active, Level Selectable Max Lv 10 Attack Type Holy Property
SP Cost 10 + 3*SkillLV Target Player Range 9 cells
Required For Cure (L2 Acolyte), Increase Agility (L3 Acolyte), Sanctuary (L1 Priest), Providence (L5 Crusader), Coluceo Heal (LV1)
Cast Time Instant
After Cast Delay 1 sec
Effect Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
To use against a monster, you must shift-click it or turn on /noshift.
Increase Agility (Skill ID# 29, iRO Name: Increase AGI)
[search monster with Increase Agility]
Type Active, Level Selectable Max Lv 10
SP Cost 15 + 3*SkillLV Target Player Range 9 cells
HP Cost 15
Duration 40 + 20*SkillLV sec
Requirements Heal Level 3
Required For Decrease Agility (L1), Canto Candidus (LV1).
Cast Time 1 sec
After Cast Delay 1 sec
Effect Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire.
A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility.
This skill consumes some HP along with the SP cost.
Other Notes
Level Description
1 + 3 AGI
2 + 4 AGI
3 + 5 AGI
4 + 6 AGI
5 + 7 AGI
6 + 8 AGI
7 + 9 AGI
8 + 10 AGI
9 + 11 AGI
10 + 12 AGI
Decrease Agility (Skill ID# 30, iRO Name: Decrease AGI)
[search monster with Decrease Agility]
Type Active, Level Selectable Max Lv 10
SP Cost 13 + 2*SkillLV Target Enemy Range 9 cells
Duration 20 + 10*SkillLV sec
Requirements Increase Agility Level 1
Cast Time 1 sec
After Cast Delay 1 sec
Effect Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting.
A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV.
The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.
Other Notes
Level Description
1 -3 AGI
2 -4 AGI
3 -5 AGI
4 -6 AGI
5 -7 AGI
6 -8 AGI
7 -9 AGI
8 -10 AGI
9 -11 AGI
10 -12 AGI
Aqua Benedicta (Skill ID# 31)
Type Active Max Lv 1
SP Cost 10 Target Self
Required For Aspersio (Priest)
Cast Time 1 sec
After Cast Delay 0.5 sec
Required State Requires to be standing on a water cell
Effect Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
Signum Crucis (Skill ID# 32)
Type Active Max Lv 10
SP Cost 35 Target Self
Duration Until monster death Area Screen
Requirements Demon Bane Level 3
Cast Time 0.5 sec
After Cast Delay 2 sec
Effect Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).
The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV.
The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of Provoke.
Other Notes
Level Description
1 -14% DEF
2 -18% DEF
3 -22% DEF
4 -26% DEF
5 -30% DEF
6 -34% DEF
7 -38% DEF
8 -42% DEF
9 -46% DEF
10 -50% DEF
Angelus (Skill ID# 33)
Type Active, Level Selectable Max Lv 10
SP Cost 20 + 3*SkillLV Target Self
Duration 30*SkillLV sec
Requirements Divine Protection Level 3
Required For Kyrie Eleison (L2 Priest), Assumptio (L1 High Priest)
Cast Time 0.5 sec
After Cast Delay 3.5 sec
Effect Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.
Other Notes
Level Description
1 105% VIT DEF
2 110% VIT DEF
3 115% VIT DEF
4 120% VIT DEF
5 125% VIT DEF
6 130% VIT DEF
7 135% VIT DEF
8 140% VIT DEF
9 145% VIT DEF
10 150% VIT DEF
Blessing (Skill ID# 34)
Type Active, Level Selectable Max Lv 10
SP Cost 24 + 4*SkillLV Target Player Range 9 cells
Duration 40 + 20*SkillLV sec
Requirements Divine Protection Level 5
Required For Divine Protection (LV5).
Cast Time Instant
Effect Increases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect.
If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level.
This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK.
This effect does not work against Players or Boss monsters.
Other Notes
Level Description
1 +1 STR, DEX & INT
2 +2 STR, DEX & INT
3 +3 STR, DEX & INT
4 +4 STR, DEX & INT
5 +5 STR, DEX & INT
6 +6 STR, DEX & INT
7 +7 STR, DEX & INT
8 +8 STR, DEX & INT
9 +9 STR, DEX & INT
10 +10 STR, DEX & INT
Cure (Skill ID# 35)
Type Active Max Lv 1
SP Cost 15 Target Player Range 9 cells
Requirements Heal Level 2
Required For Divine Protection (Crusader)
Cast Time Instant
After Cast Delay 1 sec
Effect Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Does not work against Players.
Other Notes
* Cannot be used in Aldebaran Turbo Track
Holy Light [Quest Skill] (Skill ID# 156)
Type Offensive Max Lv 1 Attack Type Holy Property
SP Cost 15 Target Enemy Range 9 cells
Cast Time 2 sec
Effect Does a single Holy element hit for 125% of your MATK.
Can be learnt from Acolyte Platinum Skills Quests
ஜ۩۞۩ஜ۞ஜ۩۞۩ஜ
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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
۞
۞
ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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