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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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Sword Mastery (Skill ID# 2)
Type Passive Max Lv 10
Required For Two-Handed Sword Mastery (L1 Swordman)
Effect Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Other Notes
Level Description
1 ATK +4
2 ATK +8
3 ATK +12
4 ATK +16
5 ATK +20
6 ATK +24
7 ATK +28
8 ATK +32
9 ATK +36
10 ATK +40
Increase Recuperative Power (Skill ID# 4, iRO Name: Increase HP Recovery)
Type Passive Max Lv 10
Required For Concentration (L1 Lord Knight), Tension Relax (L10 Lord Knight)
Effect Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).
Other Notes
Level Description
1 Every 10 secs/HP +5
2 Every 10 secs/HP +10
3 Every 10 secs/HP +15
4 Every 10 secs/HP +20
5 Every 10 secs/HP +25
6 Every 10 secs/HP +30
7 Every 10 secs/HP +35
8 Every 10 secs/HP +40
9 Every 10 secs/HP +45
10 Every 10 secs/HP +50
Bash (Skill ID# 5)
[search monster with Bash]
Type Offensive, Level Selectable Max Lv 10
SP Cost Level 1-5: 8, Level 6-10: 15. Target Enemy Range Melee
Required For Magnum Break (L5), Bowling Bash (L10, Knight), Aura Blade (L5 Lord Knight).
Req. Weapon Class Does not work with bow type weapon.
Effect A melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.
Other Notes
Level Description
1 ATK 130%
2 ATK 160%
3 ATK 190%
4 ATK 220%
5 ATK 250%
6 ATK 280%
7 ATK 310%
8 ATK 340%
9 ATK 370%
10 ATK 400%
Provoke (Skill ID# 6)
[search monster with Provoke]
Type Active, Level Selectable Max Lv 10
SP Cost 3 + SkillLV Target Enemy Range 9 cells
Duration 30 sec
Required For Endure (L5), Parrying (L5 Lord Knight), Tension Relax (L5 Lord Knight).
Cast Time Instant
Effect Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected.
Other Notes
Level Description
1 53% Success, Target Attack +5%, Defense -10%
2 56% Success, Target Attack +8%, Defense -15%
3 59% Success, Target Attack +11%, Defense -20%
4 62% Success, Target Attack +14%, Defense -25%
5 65% Success, Target Attack +17%, Defense -30%
6 68% Success, Target Attack +20%, Defense -35%
7 71% Success, Target Attack +23%, Defense -40%
8 74% Success, Target Attack +26%, Defense -45%
9 77% Success, Target Attack +29%, Defense -50%
10 80% Success, Target Attack +32%, Defense -55%
Magnum Break (Skill ID# 7)
[search monster with Magnum Break]
Type Offensive Max Lv 10 Attack Type Fire Property [Splash Damage, 2 cells]
SP Cost 30 Target Self
Area 5x5 cells Knockback 2 cell(s)
Requirements Bash Level 5
Required For Bowling Bash (L3 Knight), Aura Blade (L5 Lord Knight)
Cast Time Instant
Effect 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.
Other Notes
Level Description
1 ATK 120%, +10 HIT
2 ATK 140%, +20 HIT
3 ATK 160%, +30 HIT
4 ATK 180%, +40 HIT
5 ATK 200%, +50 HIT
6 ATK 220%, +60 HIT
7 ATK 240%, +70 HIT
8 ATK 260%, +80 HIT
9 ATK 280%, +90 HIT
10 ATK 300%, +100 HIT
Endure (Skill ID# 8)
[search monster with Endure]
Type Active Max Lv 10
SP Cost 10 Target Self
Duration 7 + (3*SkillLV) sec
Requirements Provoke Level 5
Required For Riding (L1 Knight/Crusader), Tension Relax (L3 Lord Knight), Sacrifice (L1 Paladin), Pressure (L5 Paladin).
Cast Time Instant
Effect Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
A sitting character does not stand up when hit while affected by Endure.
The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF.
After the first cast you have to wait 10 seconds to cast this skill again.
The Endure effect doesn't work during War of Emperium. You only get MDEF bonus.
Other Notes
Level Description
1 Lasts for 10secs
2 Lasts for 13secs
3 Lasts for 16secs
4 Lasts for 19secs
5 Lasts for 22secs
6 Lasts for 25secs
7 Lasts for 28secs
8 Lasts for 31secs
9 Lasts for 34secs
10 Lasts for 37secs
Increase Spiritual Power (Skill ID# 9, iRO Name: Increase SP Recovery)
Type Passive Max Lv 10
Required For Resurrection (L4 Priest), Basilica (L1 High Priest), Assumptio (L3 High Priest), Meditatio (L5 High Priest), Soul Drain (L5 High Wizard), Magic Crasher (L1 High Wizard), Mind Breaker (L3 Professor), Health Conversion (L1 Professor).
Effect Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
Other Notes
Level Description
1 +3SP/10sec,items +2%
2 +6SP/10sec,items +4%
3 +9SP/10sec,items +6%
4 +12SP/10sec,items +8%
5 +15SP/10sec,items +10%
6 +18SP/10sec,items +12%
7 +21SP/10sec,items +14%
8 +24SP/10sec,items +16%
9 +27SP/10sec,items +18%
10 +30SP/10sec,items +20%
Sight (Skill ID# 10)
[search monster with Sight]
Type Active Max Lv 1 Attack Type Fire Property
SP Cost 10 Target Self
Duration 10 sec Area 7x7 cells
Required For Fire Wall, Sightrasher (Wizard)
Cast Time Instant
Effect Nullifies the Hide, Tunnel Drive and Cloaking effects within range.
Napalm Beat (Skill ID# 11)
[search monster with Napalm Beat]
Type Offensive Max Lv 10 Attack Type Sense / Ghost Property
SP Cost L1-3 9 SP, L4-6 12 SP, L7-9 15 SP, L10 18 SP Target Enemy Range 9 cells
Required For Jupitel Thunder (Wizard L1), Safety Wall (L7), Soul Strike (L4), Napalm Vulcan (L5 High Wizard).
Cast Time 1 sec
After Cast Delay Lv1: 1 sec, Lv2: 1 sec, Lv3: 1 sec, Lv4: 0.9 sec, Lv5: 0.9 sec, Lv6: 0.8 sec, Lv7: 0.8 sec, Lv8: 0.7 sec, Lv9: 0.6 sec, Lv10: 0.5 sec
Effect Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
Other Notes
Level Description
1 80% MATK Damage
2 90% MATK Damage
3 100% MATK Damage
4 110% MATK Damage
5 120% MATK Damage
6 130% MATK Damage
7 140% MATK Damage
8 150% MATK Damage
9 160% MATK Damage
10 170% MATK Damage
Safety Wall (Skill ID# 12)
[search monster with Safety Wall]
Type Active Max Lv 10 Attack Type Sense / Ghost Property
SP Cost L1-3: 30, L4-6: 35, L7-10: 40 Target Ground Range 9 cells
Duration 5*SkillLV sec OR 1+SkillLV Physical attacks, whichever ends first.
Requirements Napalm Beat Level 7, Soul Strike Level 5
Required For Magnus Exorcismus (Priest L1)
Cast Time Lv1: 4 sec, Lv2: 3.5 sec, Lv3: 3.5 sec, Lv4: 2.5 sec, Lv5: 2 sec, Lv6: 1.5 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
Item Required 1 Blue Gemstone
Effect Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
Skills from monsters closer than 4 cells are considered as melee attacks.
Other Notes
* Cannot be used in Sealed Shrine
* Spell cannot be stacked
Level Description
1 2 Protected Hits
2 3 Protected Hits
3 4 Protected Hits
4 5 Protected Hits
5 6 Protected Hits
6 7 Protected Hits
7 8 Protected Hits
8 9 Protected Hits
9 10 Protected Hitst
10 11 Protected Hits
Soul Strike (Skill ID# 13)
[search monster with Soul Strike]
Type Offensive, Level Selectable Max Lv 10 Attack Type Sense / Ghost Property
SP Cost 15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs Target Enemy Range 9 cells
Requirements Napalm Beat Level 4
Required For Safety Wall (L5), Soul Drain (L7 High Wizard)
Cast Time 0.5 sec
After Cast Delay Lv1: 1.2 sec, Lv2: 1 sec, Lv3: 1.4 sec, Lv4: 1.2 sec, Lv5: 1.6 sec, Lv6: 1.4 sec, Lv7: 1.8 sec, Lv8: 1.6 sec, Lv9: 2 sec, Lv10: 1.8 sec
Effect Hits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead property Monsters.
Other Notes
Level Description
1 1 Spirit
2 1 Spirit fast cast
3 2 Spirits
4 2 Spirits fast cast
5 3 Spirits
6 3 Spirits fast cast
7 4 Spirits
8 4 Spirits fast cast
9 5 Spirits
10 5 Spirits fast cast
Cold Bolt (Skill ID# 14)
[search monster with Cold Bolt]
Type Offensive, Level Selectable Max Lv 10 Attack Type Water Property
SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
Required For Frost Diver (L5), Water Ball (L1 Wizard), Frost Weapon (L1 Sage)
Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
After Cast Delay Lv1: 1 sec, Lv2: 1.2 sec, Lv3: 1.4 sec, Lv4: 1.6 sec, Lv5: 1.8 sec, Lv6: 2 sec, Lv7: 2.2 sec, Lv8: 2.4 sec, Lv9: 2.6 sec, Lv10: 2.8 sec
Effect Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.
Frost Diver (Skill ID# 15)
[search monster with Frost Diver]
Type Offensive Max Lv 10 Attack Type Water Property
SP Cost 26 - SkillLV Target Enemy Range 9 cells
Duration 3*SkillLV sec
Requirements Cold Bolt Level 5
Required For Ice Wall (L1 Wizard), Storm Gust (L1 Wizard)
Cast Time 0.8 sec
After Cast Delay 1.5 sec
Effect Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends.
Other Notes
Level Description
1 38% Success / 110% MATK 25 SP
2 41% Success / 120% MATK 24 SP
3 44% Success / 130% MATK 23 SP
4 47% Success / 140% MATK 22 SP
5 50% Success / 150% MATK 21 SP
6 53% Success / 160% MATK 20 SP
7 56% Success / 170% MATK 19 SP
8 59% Success / 180% MATK 18 SP
9 62% Success / 190% MATK 17 SP
10 65% Success / 200% MATK 16 SP
Stone Curse (Skill ID# 16)
[search monster with Stone Curse]
Type Active Max Lv 10 Attack Type Earth Property
SP Cost 26 - SkillLV Target Enemy Range 2 cells
Duration 9 + SkillLV sec
Required For Earth Spike (L1 Wizard), Ice Wall (L1 Wizard), Seismic Weapon (L1 Sage)
Cast Time 1 sec
Item Required 1 Red Gemstone
Effect Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails.
Other Notes
Level Description
1 24% Success Chance 25 SP
2 28% Success Chance 24 SP
3 32% Success Chance 23 SP
4 36% Success Chance 22 SP
5 40% Success Chance 21 SP
6 44% Success Chance 20 SP
7 48% Success Chance 19 SP
8 52% Success Chance 18 SP
9 56% Success Chance 17 SP
10 60% Success Chance 16 SP
Fire Ball (Skill ID# 17)
[search monster with Fire Ball]
Type Offensive Max Lv 10 Attack Type Fire Property [Splash Damage, 2 cells]
SP Cost 25 Target Enemy Range 9 cells
Requirements Fire Bolt Level 4
Required For Fire Wall (L5), Crimson Rock (LV1).
Cast Time Lv1: 1.5 sec, Lv2: 1.5 sec, Lv3: 1.5 sec, Lv4: 1.5 sec, Lv5: 1.5 sec, Lv6: 1 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
After Cast Delay Lv1: 1.5 sec, Lv2: 1.5 sec, Lv3: 1.5 sec, Lv4: 1.5 sec, Lv5: 1.5 sec, Lv6: 1 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
Effect Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
Other Notes
Level Description
1 80% MATK
2 90% MATK
3 100% MATK
4 110% MATK
5 120% MATK
6 130% MATK
7 140% MATK
8 150% MATK
9 160% MATK
10 170% MATK
Fire Wall (Skill ID# 18)
[search monster with Fire Wall]
Type Active Max Lv 10 Attack Type Fire Property
SP Cost 40 Target Ground Range 9 cells
Duration (4 + SkillLV) sec Knockback 2 cell(s)
Requirements Sight Level 1, Fire Ball Level 5
Required For Fire Pillar (L1 Wizard)
Cast Time Lv1: 2 sec, Lv2: 1.85 sec, Lv3: 1.7 sec, Lv4: 1.55 sec, Lv5: 1.4 sec, Lv6: 1.25 sec, Lv7: 1.1 sec, Lv8: 0.95 sec, Lv9: 0.8 sec, Lv10: 0.65 sec
Effect Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
Other Notes
* You cannot cast more than 3 instances of this skill before the first one expires.
* Only cells with a shootable path will be placed
Level Description
1 5 Hits, 5 sec
2 6 Hits, 6 sec
3 7 Hits, 7 sec
4 8 Hits, 8 sec
5 9 Hits, 9 sec
6 10 Hits, 10 sec
7 11 Hits, 11 sec
8 12 Hits, 12 sec
9 13 Hits, 13 sec
10 14 Hits, 14 sec
Fire Bolt (Skill ID# 19)
[search monster with Fire Bolt]
Type Offensive, Level Selectable Max Lv 10 Attack Type Fire Property
SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
Required For Fire Ball (L4), Flame Launcher (L1 Sage)
Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
After Cast Delay Lv1: 1 sec, Lv2: 1.2 sec, Lv3: 1.4 sec, Lv4: 1.6 sec, Lv5: 1.8 sec, Lv6: 2 sec, Lv7: 2.2 sec, Lv8: 2.4 sec, Lv9: 2.6 sec, Lv10: 2.8 sec
Effect Hits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each.
Lightning Bolt (Skill ID# 20)
[search monster with Lightning Bolt]
Type Offensive, Level Selectable Max Lv 10 Attack Type Wind Property
SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
Required For Jupitel Thunder (L1 Wizard), Sightrasher (L1 Wizard), Thunder Storm (L4), Water Ball (L1 Wizard), Lightning Loader (L1 Sage)
Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
After Cast Delay Lv1: 1 sec, Lv2: 1.2 sec, Lv3: 1.4 sec, Lv4: 1.6 sec, Lv5: 1.8 sec, Lv6: 2 sec, Lv7: 2.2 sec, Lv8: 2.4 sec, Lv9: 2.6 sec, Lv10: 2.8 sec
Effect Hits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each.
Thunder Storm (Skill ID# 21)
[search monster with Thunder Storm]
Type Offensive Max Lv 10 Attack Type Wind Property
SP Cost 24 + 5*SkillLV Target Ground Range 9 cells
Duration 0.2*SkillLV sec
Requirements Lightning Bolt Level 4
Required For Lord of Vermillion (L1 Wizard), Meteor Storm (L1 Wizard).
Cast Time Lv1: 1 sec, Lv2: 2 sec, Lv3: 3 sec, Lv4: 4 sec, Lv5: 5 sec, Lv6: 6 sec, Lv7: 7 sec, Lv8: 8 sec, Lv9: 9 sec, Lv10: 10 sec
After Cast Delay 2 sec
Effect Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
Other Notes
Level Description
1 1 Bolt
2 2 Bolts
3 3 Bolts
4 4 Bolts
5 5 Bolts
6 6 Bolts
7 7 Bolts
8 8 Bolts
9 9 Bolts
10 10 Bolts
Divine Protection (Skill ID# 22)
Type Passive Max Lv 10
Required For Angelus (L3 Acolyte), Blessing (L5 Acolyte), Demon Bane (L3 Acolyte/Crusader), Iron Palm (L10 Monk), Providence (L5 Crusader)
Effect Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Does not work against Players. Base increment without BaseLV modification:
Other Notes
Level Description
1 DEF +3
2 DEF +6
3 DEF +9
4 DEF +12
5 DEF +15
6 DEF +18
7 DEF +21
8 DEF +24
9 DEF +27
10 DEF +30
Demon Bane (Skill ID# 23)
Type Passive Max Lv 10
Requirements Divine Protection Level 3
Required For Signum Crucis (L3), Iron Palm (L10 Monk), Heal (L5 Crusader), Gospel (L5 Paladin), Mana Recharge (L10 High Priest)
Effect Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Does not work against Players. Base increment without BaseLV modification:
Other Notes
Level Description
1 ATK +3
2 ATK +6
3 ATK +9
4 ATK +12
5 ATK +15
6 ATK +18
7 ATK +21
8 ATK +24
9 ATK +27
10 ATK +30
Ruwach (Skill ID# 24)
Type Active Max Lv 1 Attack Type Holy Property
SP Cost 10 Target Self
Duration 12 sec Area 5x5 cells
Required For Lex Divina (Priest), Teleportation
Cast Time Instant
Effect Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
Pneuma (Skill ID# 25)
[search monster with Pneuma]
Type Active Max Lv 1
SP Cost 10 Target Ground Range 9 cells
Duration 10 sec
Requirements Warp Portal Level 4
Cast Time Instant
Effect Creates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks.
This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage!
Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell.
Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.
Other Notes
* Spell cannot be stacked
Teleportation (Skill ID# 26, iRO Name: Teleport)
[search monster with Teleportation]
Type Active Max Lv 2
SP Cost 11 - SkillLV Target Self
Requirements Ruwach Level 1
Required For Warp Portal (L2)
Cast Time Instant
Effect At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel).
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.
Other Notes
* Cannot be used in GvG maps
* Cannot be used in Battleground maps
* Cannot be used in Aldebaran Turbo Track
* Cannot be used in Izlude Battle Arena
* Cannot be used in Sealed Shrine
Level Description
1 Random
2 Save Point.
Warp Portal (Skill ID# 27)
Type Active Max Lv 4
SP Cost 38 - 3*SkillLV Target Ground Range 9 cells
Duration 5 + 5*SkillLV sec
Requirements Teleportation Level 2
Required For Pneuma (L4)
Cast Time 1 sec
Item Required 1 Blue Gemstone
Effect Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player.
If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination.
The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point.
You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced.
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.
Other Notes
* You cannot cast more than 3 instances of this skill before the first one expires.
* Cannot be used in GvG maps
* Cannot be used in Battleground maps
* Cannot be used in Aldebaran Turbo Track
* Spell cannot be stacked
* Spell cannot be cast near/on targets
* Spell effects do not overlap
Level Description
1 Warp to the Save Point.
2 Enable to Use 1 Memo point.
3 Enable to Use 2 Memo points.
4 Enable to Use 3 Memo points.
Heal (Skill ID# 28)
[search monster with Heal]
Type Active, Level Selectable Max Lv 10 Attack Type Holy Property
SP Cost 10 + 3*SkillLV Target Player Range 9 cells
Required For Cure (L2 Acolyte), Increase Agility (L3 Acolyte), Sanctuary (L1 Priest), Providence (L5 Crusader), Coluceo Heal (LV1)
Cast Time Instant
After Cast Delay 1 sec
Effect Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
To use against a monster, you must shift-click it or turn on /noshift.
Increase Agility (Skill ID# 29, iRO Name: Increase AGI)
[search monster with Increase Agility]
Type Active, Level Selectable Max Lv 10
SP Cost 15 + 3*SkillLV Target Player Range 9 cells
HP Cost 15
Duration 40 + 20*SkillLV sec
Requirements Heal Level 3
Required For Decrease Agility (L1), Canto Candidus (LV1).
Cast Time 1 sec
After Cast Delay 1 sec
Effect Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire.
A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility.
This skill consumes some HP along with the SP cost.
Other Notes
Level Description
1 + 3 AGI
2 + 4 AGI
3 + 5 AGI
4 + 6 AGI
5 + 7 AGI
6 + 8 AGI
7 + 9 AGI
8 + 10 AGI
9 + 11 AGI
10 + 12 AGI
Decrease Agility (Skill ID# 30, iRO Name: Decrease AGI)
[search monster with Decrease Agility]
Type Active, Level Selectable Max Lv 10
SP Cost 13 + 2*SkillLV Target Enemy Range 9 cells
Duration 20 + 10*SkillLV sec
Requirements Increase Agility Level 1
Cast Time 1 sec
After Cast Delay 1 sec
Effect Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting.
A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV.
The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.
Other Notes
Level Description
1 -3 AGI
2 -4 AGI
3 -5 AGI
4 -6 AGI
5 -7 AGI
6 -8 AGI
7 -9 AGI
8 -10 AGI
9 -11 AGI
10 -12 AGI
Aqua Benedicta (Skill ID# 31)
Type Active Max Lv 1
SP Cost 10 Target Self
Required For Aspersio (Priest)
Cast Time 1 sec
After Cast Delay 0.5 sec
Required State Requires to be standing on a water cell
Effect Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
Signum Crucis (Skill ID# 32)
Type Active Max Lv 10
SP Cost 35 Target Self
Duration Until monster death Area Screen
Requirements Demon Bane Level 3
Cast Time 0.5 sec
After Cast Delay 2 sec
Effect Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).
The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV.
The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of Provoke.
Other Notes
Level Description
1 -14% DEF
2 -18% DEF
3 -22% DEF
4 -26% DEF
5 -30% DEF
6 -34% DEF
7 -38% DEF
8 -42% DEF
9 -46% DEF
10 -50% DEF
Angelus (Skill ID# 33)
Type Active, Level Selectable Max Lv 10
SP Cost 20 + 3*SkillLV Target Self
Duration 30*SkillLV sec
Requirements Divine Protection Level 3
Required For Kyrie Eleison (L2 Priest), Assumptio (L1 High Priest)
Cast Time 0.5 sec
After Cast Delay 3.5 sec
Effect Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.
Other Notes
Level Description
1 105% VIT DEF
2 110% VIT DEF
3 115% VIT DEF
4 120% VIT DEF
5 125% VIT DEF
6 130% VIT DEF
7 135% VIT DEF
8 140% VIT DEF
9 145% VIT DEF
10 150% VIT DEF
Blessing (Skill ID# 34)
Type Active, Level Selectable Max Lv 10
SP Cost 24 + 4*SkillLV Target Player Range 9 cells
Duration 40 + 20*SkillLV sec
Requirements Divine Protection Level 5
Required For Divine Protection (LV5).
Cast Time Instant
Effect Increases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect.
If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level.
This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK.
This effect does not work against Players or Boss monsters.
Other Notes
Level Description
1 +1 STR, DEX & INT
2 +2 STR, DEX & INT
3 +3 STR, DEX & INT
4 +4 STR, DEX & INT
5 +5 STR, DEX & INT
6 +6 STR, DEX & INT
7 +7 STR, DEX & INT
8 +8 STR, DEX & INT
9 +9 STR, DEX & INT
10 +10 STR, DEX & INT
Cure (Skill ID# 35)
Type Active Max Lv 1
SP Cost 15 Target Player Range 9 cells
Requirements Heal Level 2
Required For Divine Protection (Crusader)
Cast Time Instant
After Cast Delay 1 sec
Effect Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Does not work against Players.
Other Notes
* Cannot be used in Aldebaran Turbo Track
Enlarge Weight Limit (Skill ID# 36)
Type Passive Max Lv 10
Required For Discount (L3), Pushcart (L5).
Effect Increases maximum carrying capacity by 200*SkillLV.
Other Notes
Level Description
1 Weight capacity +200
2 Weight capacity +400
3 Weight capacity +600
4 Weight capacity +800
5 Weight capacity +1000
6 Weight capacity +1200
7 Weight capacity +1400
8 Weight capacity +1600
9 Weight capacity +1800
10 Weight capacity +2000
Discount (Skill ID# 37)
Type Passive Max Lv 10
Requirements Enlarge Weight Limit Level 3
Required For Overcharge (L3)
Effect Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z.
Other Notes
Level Description
1 -7% Price
2 -9% Price
3 -11% Price
4 -13% Price
5 -15% Price
6 -17% Price
7 -19% Price
8 -21% Price
9 -23% Price
10 -24% Price
Overcharge (Skill ID# 38)
Type Passive Max Lv 10
Requirements Discount Level 3
Effect Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z.
Other Notes
Level Description
1 +7% Price
2 +9% Price
3 +11% Price
4 +13% Price
5 +15% Price
6 +17% Price
7 +19% Price
8 +21% Price
9 +23% Price
10 +24% Price
Pushcart (Skill ID# 39)
Type Passive Max Lv 10
Range 1 cells
Requirements Enlarge Weight Limit Level 5
Required For Vending (L3), Cart Boost (L5 Whitesmith).
Effect Allows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is (50+5*SkillLV)% (yes, you move much slower at the beginning).
The pushcart can hold 8000 Weight and a maximum of 100 distinct items(some items stack, so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations.
Cost varies depending on which Kafra Employee you go to. If the pushcart is removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart. To access the cart directly use Alt+W
Other Notes
Level Description
1 55% Movement Speed
2 60% Movement Speed
3 65% Movement Speed
4 70% Movement Speed
5 75% Movement Speed
6 80% Movement Speed
7 85% Movement Speed
8 90% Movement Speed
9 95% Movement Speed
10 100% Movement Speed
Identify (Skill ID# 40, iRO Name: Item Appraisal)
Type Active Max Lv 1
SP Cost 9 Target Self Range 1 cells
Effect Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.
Vending (Skill ID# 41)
Type Active Max Lv 10
SP Cost 30 Target Self Range 1 cells
Duration Until shop closes
Requirements Pushcart Level 3
Required State Requires a Pushcart
Effect Allows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped.
Be very careful to set the correct price!
The limit on distinct items that can be sold at one time is 2+SkillLV. Players cannot sell items to a vending shop, and the Discount skill does not apply.
It will close automatically if all items are sold or if the character is killed.
Other Notes
Level Description
1 3 Items
2 4 Items
3 5 Items
4 6 Items
5 7 Items
6 8 Items
7 9 Items
8 10 Items
9 11 Items
10 12 Items
Mammonite (Skill ID# 42)
[search monster with Mammonite]
Type Offensive, Level Selectable Max Lv 10
SP Cost 5 Target Enemy Range Melee
Required For Cart Termination (L10 Whitesmith).
Zeny Cost Lv1: 100z, Lv2: 200z, Lv3: 300z, Lv4: 400z, Lv5: 500z, Lv6: 600z, Lv7: 700z, Lv8: 800z, Lv9: 900z, Lv10: 1000z
Effect Uses 100z*SkillLV to increase ATK to (100+50*SkillLV)% for the next attack.
Other Notes
Level Description
1 ATK 150%, 100Z spent
2 ATK 200%, 200Z spent
3 ATK 250%, 300Z spent
4 ATK 300%, 400Z spent
5 ATK 350%, 500Z spent
6 ATK 400%, 600Z spent
7 ATK 450%, 700Z spent
8 ATK 500%, 800Z spent
9 ATK 550%, 900Z spent
10 ATK 600%, 1000Z spent
Owl's Eye (Skill ID# 43)
Type Passive Max Lv 10
Required For Vulture's Eye (L3), True Sight (L10 Sniper).
Effect Increases DEX by 1*SkillLV.
Other Notes
Level Description
1 DEX +1
2 DEX +2
3 DEX +3
4 DEX +4
5 DEX +5
6 DEX +6
7 DEX +7
8 DEX +8
9 DEX +9
10 DEX +10
Vulture's Eye (Skill ID# 44)
Type Passive Max Lv 10
Requirements Owl's Eye Level 3
Required For Attention Concentrate (L1), Double Strafing (L10 Rogue), Falcon Assault (L5 Sniper), True Sight (L10 Sniper).
Effect Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV.
Other Notes
Level Description
1 Range and HIT +1
2 Range and HIT +2
3 Range and HIT +3
4 Range and HIT +4
5 Range and HIT +5
6 Range and HIT +6
7 Range and HIT +7
8 Range and HIT +8
9 Range and HIT +9
10 Range and HIT +10
Attention Concentrate (Skill ID# 45, iRO Name: Improve Concentration)
Type Active Max Lv 10
SP Cost 20 + 5*SkillLV Target Self
Duration 40 + 20*SkillLV sec
Requirements Vulture's Eye Level 1
Required For Detecting (L1), Wind Walk (L9 Sniper), True Sight (L10 Sniper), Sharp Shooting (L10 Sniper), Moonlit Water Mill (L5 Clown/Gypsy), Marionette Control (L10 Clown & Gypsy), Wand of Hermode (L10 Clown & Gypsy), Tarot Card of Fate (L10 Clown & Gypsy).
Cast Time Instant
Effect Increases DEX and AGI of the casting character by (2+1*SkillLV)%. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range.
Other Notes
Level Description
1 + 3% AGI/DEX
2 + 4% AGI/DEX
3 + 5% AGI/DEX
4 + 6% AGI/DEX
5 + 7% AGI/DEX
6 + 8% AGI/DEX
7 + 9% AGI/DEX
8 + 10% AGI/DEX
9 + 11% AGI/DEX
10 + 12% AGI/DEX
Double Attack (Skill ID# 48)
Type Passive Max Lv 10
Required For Advanced Katar Research (L5 Assassin Cross), Soul Breaker (L5 Assassin Cross).
Effect Gives chance to double swing a Dagger class weapon with a chance equal to (5*SkillLV)%, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only.
It also boosts the off-hand (left hand) damage of a Katar weapon by (1+2*SkillLV)% ATK.
Other Notes
Level Description
1 5% Chance, +1 HIT, +3% Katar DMG
2 10% Chance, +2 HIT, +5% Katar DMG
3 15% Chance, +3 HIT, +7% Katar DMG
4 20% Chance, +4 HIT, +9% Katar DMG
5 25% Chance, +5 HIT, +11% Katar DMG
6 30% Chance, +6 HIT, +13% Katar DMG
7 35% Chance, +7 HIT, +15% Katar DMG
8 40% Chance, +8 HIT, +17% Katar DMG
9 45% Chance, +9 HIT, +19% Katar DMG
10 50% Chance, +10 HIT, +21% Katar DMG
Increase Dodge (Skill ID# 49, iRO Name: Improve Dodge)
Type Passive Max Lv 10
Effect Increases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue.
The walking speed bonus does not add to the walking speed increase when using Cloaking.
Other Notes
Level Description
1 Flee Rate +3 (2nd class Flee Rate +4)
2 Flee Rate +6 (2nd class Flee Rate +8)
3 Flee Rate +9 (2nd class Flee Rate +12)
4 Flee Rate +12 (2nd class Flee Rate +16)
5 Flee Rate +15 (2nd class Flee Rate +20)
6 Flee Rate +18 (2nd class Flee Rate +24)
7 Flee Rate +21 (2nd class Flee Rate +28)
8 Flee Rate +24 (2nd class Flee Rate +32)
9 Flee Rate +27 (2nd class Flee Rate +36)
10 Flee Rate +30 (2nd class Flee Rate +40)
Steal (Skill ID# 50)
Type Active Max Lv 10
SP Cost 10 Target Enemy Range 1 cells
Required For Hiding (L5), Snatcher (L1 Rogue)
Effect Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies.
After success, it is not possible to Steal again from the same monster. Boss, Frozen and Stone Cursed monsters cannot be robed.
The formula for stealing is: DropRatio*(DEX - MonsterDEX + 10 + 3*SkillLV + )/100 where DropRatio is the percent chance of a particular item being dropped.
If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen.
Other Notes
Level Description
1 Success Chance 10%
2 Success Chance 16%
3 Success Chance 22%
4 Success Chance 28%
5 Success Chance 34%
6 Success Chance 40%
7 Success Chance 46%
8 Success Chance 52%
9 Success Chance 58%
10 Success Chance 64%
Hiding (Skill ID# 51)
[search monster with Hiding]
Type Active Max Lv 10
SP Cost 10 + see below Target Self Range 1 cells
Duration 30*SkillLV sec Area Area effect skills and spells can't hit you (except Heaven's Drive). Insects, Demons and Boss monsters are not affected by the h
Requirements Steal Level 5
Required For Cloaking (L2 Assassin), Tunnel Drive (L1 Rogue), Chase Walk (L5 Stalker)
Cast Time Instant
Effect Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no SP. Hidden characters cannot move, attack or use any skill (except certain Rogue skills) and do not regenerate HP or SP.
The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!).
Attention Concentrate, Ruwach, Detecting and Sight are all capable of revealing hidden characters. Consumes 10 SP for casting and continually drains certain amount of SP while hiding.
Other Notes
* Cannot be used in Aldebaran Turbo Track
Level Description
1 30 Seconds, SP 1 / 5sec
2 60 Seconds, SP 1 / 6sec
3 90 Seconds, SP 1 / 7sec
4 120 Seconds, SP 1 / 8sec
5 150 Seconds, SP 1 / 9sec
6 180 Seconds, SP 1 / 10sec
7 210 Seconds, SP 1 / 11sec
8 240 Seconds, SP 1 / 12sec
9 270 Seconds, SP 1 / 13sec
10 300 Seconds, SP 1 / 14sec
Envenom (Skill ID# 52)
[search monster with Envenom]
Type Offensive Max Lv 10 Attack Type Poison Property
SP Cost 12 Target Enemy Range 2 cells
Required For Detoxify (L3), Enchant Poison (L1 Assassin), Soul Breaker (L5 Assassin Cross), Create Deadly Poison (L10 Assassin Cross).
Cast Time Instant
Effect An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not.
Envenom has a (10+4*SkillLV)% chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP.
The entire screen turns purple for the poisoned individual. Undead property and Boss monsters cannot be poisoned.
Other Notes
Level Description
1 +15 ATK
2 +30 ATK
3 +45 ATK
4 +60 ATK
5 +75 ATK
6 +90 ATK
7 +105 ATK
8 +120 ATK
9 +135 ATK
10 +150 ATK
Detoxify (Skill ID# 53)
Type Active Max Lv 1 Attack Type Poison Property
SP Cost 10 Target Player Range 9 cells
Requirements Envenom Level 3
Required For Create Deadly Poison (Assassin Cross)
Effect Cures poison status on target.
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