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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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Palm Push Strike (Skill ID# 370, iRO Name: Raging Palm Strike)
Type Offensive Max Lv 5
SP Cost 2*SkillLV Target Enemy Range Melee
Knockback 3 cell(s)
Requirements Iron Hand Level 7, Call Spirits Level 5
Cast Time Instant
After Cast Delay 0.3 sec
Required State Requires Critical Explosion (Fury) skill activated
Effect Attack an enemy with your palm. The target will receive nasty damage, and will be pushed 3 cells backwards. Damage is (200+100*SkillLV)% ATK.
You can only do this when the Critical Explosion skill is active.
Other Notes
* Skill's cast time is not affected by dex
Level Description
1 ATK 300%
2 ATK 400%
3 ATK 500%
4 ATK 600%
5 ATK 700%
Tiger Knuckle Fist (Skill ID# 371, iRO Name: Glacier Fist)
Type Offensive Max Lv 5
SP Cost 2 + 2*SkillLV Target Self Range Melee
Requirements Iron Hand Level 5, Call Spirits Level 5, Triple Attack Level 5, Combo Finish Level 3
Required For Chain Crush Combo (L2)
Cast Time Instant
After Cast Delay 0.7 sec
Sphere / Coin Cost 1 Sphere(s) / Coin(s)
Effect This skill can be used as a part of the combination skill of Triple Attack, Chain Combo and Combo Finish.
When you use this skill, you'll run up to the enemy and hit him. The target will be unable to move for a brief amount of time. Requires 1 Spirit Sphere.
Other Notes
* Skill's delay is not affected by Magic Strings / Bragi
Level Description
1 ATK +140%, stun chance 20%
2 ATK +240%, stun chance 30%
3 ATK +340%, stun chance 40%
4 ATK +440%, stun chance 50%
5 ATK +540%, stun chance 60%
Chain Crush Combo (Skill ID# 372)
Type Offensive Max Lv 10
SP Cost 2 + 2*SkillLV Target Self Range Melee
Requirements Iron Hand Level 5, Call Spirits Level 5, Tiger Knuckle Fist Level 2
Cast Time Instant
After Cast Delay Lv1: 0.8 sec, Lv2: 0.8 sec, Lv3: 0.8 sec, Lv4: 0.8 sec, Lv5: 0.8 sec, Lv6: 1 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
Sphere / Coin Cost 2 Sphere(s) / Coin(s)
Effect Also a combination skill, can only be chained after Combo Finish OR Tiger Knuckle Fist. Tiger Knuckle Fist can not be chained after this, but Asura Strike can.
As the skills level goes up, the amount of hits you'll do, as well as overall damage, will increase. 2 spheres are required to use this skill. If the caster still has at least one Spirit Sphere, he can follow up an Asura Strike.
The longest possible combo a Champion may use is Triple Attack -> Chain Combo -> Combo Finish -> Tiger Knuckle Fist -> Chain Crush Combo -> Asura Strike, provided he has the necessary Spirit Spheres.
The Damage is (400+100*SkillLV)% ATK.
Other Notes
* Skill's delay is not affected by Magic Strings / Bragi
Level Description
1 ATK 500%, 1 Hit
2 ATK 600%, 1 Hit
3 ATK 700%, 2 Hits
4 ATK 800%, 2 Hits
5 ATK 900%, 3 Hits
6 ATK 1000%, 3 Hits
7 ATK 1100%, 4 Hits
8 ATK 1200%, 4 Hits
9 ATK 1300%, 5 Hits
10 ATK 1400%, 5 Hits
Dangerous Soul Collect (Skill ID# 401, iRO Name: Zen)
Type Active Max Lv 1
SP Cost 20 Target Self
Duration 600 sec
Requirements Call Spirits Level 5, Absorb Spirits Level 1, Critical Explosion Level 5
Cast Time 2 sec
Effect Summons all 5 Spheres at one go. Spell CAN be interrupted.
ஜ۩۞۩ஜ۞ஜ۩۞۩ஜ
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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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