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    Freemener

    Freemener


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    PostSubject: Ninja Skill Database   Ninja Skill Database I_icon_minitimeThu May 27, 2010 9:26 am

    ஜ۩۞۩ஜ۞ஜ۩۞۩ஜ♥️♥️♥️♥️♥️♥️♥️♥️♥️♥️ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ♥️۞♥️۞♥️ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ♥️♥️♥️♥️♥️♥️

    Throwing Mastery (Skill ID# 522, iRO Name: Dagger Throwing Practice)
    Type Passive Max Lv 10
    Required For Throw Shuriken (L1), Throw Huuma Shuriken (L5), Issen (L7), Throw Zeny (L10).
    Effect Increase Throw Shuriken skill damage by +3*SkillLV.
    This bonus damage completely bypasses all defense and hits the target even in cases where you normally would miss.
    Other Notes
    Level Description
    1 ATK +3
    2 ATK +6
    3 ATK +9
    4 ATK +12
    5 ATK +15
    6 ATK +18
    7 ATK +21
    8 ATK +24
    9 ATK +27
    10 ATK +30

    Throw Shuriken (Skill ID# 523)
    Type Offensive Max Lv 10
    SP Cost 2 Target Enemy Range 9 cells
    Requirements Throwing Mastery Level 1
    Required For Throw Kunai (L5), Throw Huuma Shuriken (L5).
    Ammunition Required 1 Shuriken
    Effect Throw a Shuriken at a target. Damage is ATK + 4*SkillLV.
    This bonus damage completely bypasses all defense and hits the target even in cases where you normally would miss.
    Other Notes
    Level Description
    1 Damage +4
    2 Damage +8
    3 Damage +12
    4 Damage +16
    5 Damage +20
    6 Damage +24
    7 Damage +28
    8 Damage +32
    9 Damage +36
    10 Damage +40

    Throw Kunai (Skill ID# 524)
    Type Offensive Max Lv 5
    SP Cost 35 - 5*SkillLV Target Enemy Range 9 cells
    Requirements Throw Shuriken Level 5
    Required For Throwing Mastery (L1), Throw Huuma Shuriken (L5).
    Cast Time Instant
    After Cast Delay 1 sec
    Ammunition Required 1 Kunai
    Effect Throw a Kunai that will hit three times for a total of 300% attack.
    Kunai's deal a base damage of about 60 per hit which acts as a mastery bonus and bypasses defence, and strikes the target even if you would normally miss.
    The attack's property is affected by the type of Kunai thrown.

    Throw Huuma Shuriken (Skill ID# 525, iRO Name: Throw Fuuma Shuriken)
    Type Offensive Max Lv 5
    SP Cost 15 + 5*SkillLV Target Enemy Range 9 cells
    Requirements Throwing Mastery Level 5, Throw Kunai Level 5
    Required For Throw Zeny (L5).
    Cast Time 3 sec
    After Cast Delay 2 sec
    Req. Weapon Class Fuuma Shuriken
    Effect Throw a Huuma Shuriken that will deals splash damage in a 3x3 area. The total amount of damage is divided among the enemies damaged by this skill. Damage is 150+150*SkillLV.
    Other Notes
    Level Description
    1 300% Damage
    2 450% Damage
    3 600% Damage
    4 750% Damage
    5 900% Damage

    Throw Zeny (Skill ID# 526, iRO Name: Throw Coins)
    Type Offensive Max Lv 10
    SP Cost 50 Target Enemy Range 9 cells
    Requirements Throwing Mastery Level 10, Throw Huuma Shuriken Level 5
    Cast Time Instant
    After Cast Delay 5 sec
    Zeny Cost Lv1: 500z, Lv2: 1000z, Lv3: 1500z, Lv4: 2000z, Lv5: 2500z, Lv6: 3000z, Lv7: 3500z, Lv8: 4000z, Lv9: 4500z, Lv10: 5000z
    Effect Throw money at a target to inflict an amount of Defense piercing damage equal to the amount of zeny spent in the attack. Cost varies between 500*SkillLV and 1000*SkillLV Zeny.
    Damage is reduced to half against Boss monsters and in PvP.
    Other Notes
    Level Description
    1 500~1000 Zeny
    2 1000~2000 Zeny
    3 1500~3000 Zeny
    4 2000~4000 Zeny
    5 2500~5000 Zeny
    6 3000~6000 Zeny
    7 3500~7000 Zeny
    8 4000~8000 Zeny
    9 4500~9000 Zeny
    10 5000~10000 Zeny

    Reverse Tatami (Skill ID# 527, iRO Name: Flip Tatami)
    Type Active Max Lv 5
    SP Cost 15 Target Self
    Duration 3 sec Area See below Knockback 3 cell(s)
    Required For Shadow Jump (L1), Shadow Slash (L1), Mist Slash (L1), Cast-off Ciceda Shell (L1), Illusionary Shadow (L1).
    Cast Time Instant
    After Cast Delay 3 sec
    Effect Flip tatami in 4 directions, kocking nearby enemies back and blocking ranged attacks for 3 seconds. When hit by the skill, the enemies are knocked back 5 cells and takes damage of (100+10*SkillLV)% ATK.
    The area affected increased with higher levels of the skill, and only a person in line with these take damage.
    The ranged attack blocking is like pneuma (only 1 tile though), centered on the caster. If the caster moves, this effect disappears.
    Other Notes

    * Spell effects do not overlap
    * Only cells with a shootable path will be placed

    Level Description
    1 1 cell range, 110% ATK
    2 1 cell range, 120% ATK
    3 2 cells range, 130% ATK
    4 2 cells range, 140% ATK
    5 3 cells range, 150% ATK

    Mist Slash (Skill ID# 528, iRO Name: Vanishing Slash)
    Type Offensive Max Lv 10
    SP Cost 8 + 2*SkillLV Target Enemy Range Melee
    Requirements Shadow Jump Level 1
    Required For Shadow Slash (L5), Illusionary Shadow (L5).
    Cast Time Instant
    After Cast Delay 1 sec
    Effect Attack an enemy with (100+10*SkillLV)% ATK and hide you afterwards.
    This hiding is the same as the Thief skill Hiding, consuming the same SP and has the same durration.
    If you miss the target, you will not be put into hiding.
    Other Notes
    Level Description
    1 110% ATK / 30 sec Hide Durration
    2 120% ATK / 60 sec Hide Durration
    3 130% ATK / 90 sec Hide Durration
    4 140% ATK / 120 sec Hide Durration
    5 150% ATK / 150 sec Hide Durration
    6 160% ATK / 180 sec Hide Durration
    7 170% ATK / 210 sec Hide Durration
    8 180% ATK / 240 sec Hide Durration
    9 190% ATK / 270 sec Hide Durration
    10 200% ATK / 300 sec Hide Durration

    Shadow Jump (Skill ID# 529, iRO Name: Shadow Leap)
    Type Passive Max Lv 5
    SP Cost 10 Target Ground Range 7 cells
    Requirements Reverse Tatami Level 1
    Required For Shadow Slash (L1), Cast-off Ciceda Shell (L5).
    Cast Time Instant
    After Cast Delay 1 sec
    Required State Requires Hiding skill activated
    Effect Instantly moves the caster to a targeted cell, ignoring obstacles in the caster's way.
    Shadow Leap can only be performed when the caster is in Hiding status (attainable through the Mist Slash skill).
    You cannot jump to cells where you could't stand normally.
    When used in WoE Shadow Jump will simply cause you to leave hiding.
    Other Notes
    Level Description
    1 7 cells range
    2 9 cells range
    3 11 cells range
    4 13 cells range
    5 15 cells range

    Shadow Slash (Skill ID# 530)
    Type Offensive Max Lv 5
    SP Cost 12 + 2*SkillLV Target Enemy Range 7 cells
    Requirements Mist Slash Level 5
    Required For Bunshin no Jutsu (L3), Issen (L5), Illusionary Shadow (L3).
    Cast Time Instant
    Required State Requires Hiding skill activated
    Effect A combination of Shadow Jump and Mist Slash, this skill leaps from the shadows to deal massive damage. The skill has +(25+5*SkillLV)% Critical Rate, though when you strike the opponent you will not see the crit box but it will still bypass defence of the target (like focused arrow strike). This critical chance is increased by your base crit rate. Hits for (100*SkillLV)% ATK.
    Like Shadow Jump, Shadow Slash is restricted in WoE, and can only be cast on targets next to you.
    Other Notes
    Level Description
    1 100% ATK / +30% Critical Rate
    2 200% ATK / +35% Critical Rate
    3 300% ATK / +40% Critical Rate
    4 400% ATK / +45% Critical Rate
    5 500% ATK / +50% Critical Rate

    Cast-off Ciceda Shell (Skill ID# 531, iRO Name: Cicada Skin Shedding)
    Type Active Max Lv 5
    SP Cost 9 + 3*SkillLv Target Self
    Duration 10 + 10*SkillLV Knockback 7 cell(s)
    Requirements Shadow Jump Level 5
    Required For Illusionary Shadow (L4).
    Cast Time Instant
    After Cast Delay 1 sec
    Effect An advanced Ninja technique that allows one to dissapear instantly from thier location to avoid damage, however if you are struck you will jump back 7 cells in the direction you were hit (you are not pushed back in WoE). It blocks 1 + SkillLV/2 attacks. Not all skills can be blocked including Magic attacks. If you are in mid cast, this jump will not actually interupt your casting.
    Other Notes
    Level Description
    1 10 sec, 1 Attack
    2 20 sec, 1 Attack
    3 30 sec, 2 Attacks
    4 40 sec, 2 Attacks
    5 50 sec, 3 Attacks

    Illusionary Shadow (Skill ID# 532)
    Type Active Max Lv 10
    SP Cost 28 + 2*SkillLV Target Self
    Duration 40 + 20*SkillLV sec
    Requirements Shadow Slash Level 3, Cast-off Ciceda Shell Level 4, Soul Level 1
    Cast Time Lv1: 4 sec, Lv2: 3.5 sec, Lv3: 3 sec, Lv4: 2.5 sec, Lv5: 2 sec, Lv6: 1.5 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
    After Cast Delay 1 sec
    Item Required 1 Shadow Orb
    Effect When cast, the player will turn bluish color and Ninja SOul will be released. Create a mirror image that will enable the caster to dodge 0.5 + SkillLV/2 number of Melee and Ranged Physical attacks. This does not protect from Magic attacks.
    Other Notes
    Level Description
    1 1 Attack, 60 sec
    2 1 Attack, 80 sec
    3 2 Attacks, 100 sec
    4 2 Attacks, 120 sec
    5 3 Attacks, 140 sec
    6 3 Attacks, 160 sec
    7 4 Attacks, 180 sec
    8 4 Attacks, 200 sec
    9 5 Attacks, 220 sec
    10 5 Attacks, 240 sec

    Ninpou Training (Skill ID# 533, iRO Name: Ways of the Blade)
    Type Passive Max Lv 10
    Required For Crimson Fire Blossom (L1), Crimson Fire Formation (L1), Lightning Spear of Ice (L1), Wind Blade (L1), Soul (L5), Dragon Fire Formation (L10), Falling Ice Pillar (L10), North Wind (L10), Lightning Crash (L1).
    Effect Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
    Other Notes
    Level Description
    1 +3SP/10sec,items +2%
    2 +6SP/10sec,items +4%
    3 +9SP/10sec,items +6%
    4 +12SP/10sec,items +8%
    5 +15SP/10sec,items +10%
    6 +18SP/10sec,items +12%
    7 +21SP/10sec,items +14%
    8 +24SP/10sec,items +16%
    9 +27SP/10sec,items +18%
    10 +30SP/10sec,items +20%

    Crimson Fire Blossom (Skill ID# 534, iRO Name: Bright Crimson Fire)
    Type Offensive Max Lv 10 Attack Type Fire Property
    SP Cost 16 + 2*SkillLV Target Enemy Range 9 cells
    Requirements Ninpou Training Level 1
    Required For Crimson Fire Formation (L5).
    Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
    Effect Throw a burning petal at a single target, causing SkillLV number of hits with 90% MATK damage each.
    Other Notes
    Level Description
    1 1 Hit, 90% MATK total
    2 2 Hits, 180% MATK total
    3 3 Hits, 270% MATK total
    4 4 Hits, 360% MATK total
    5 5 Hits, 450% MATK total
    6 6 Hits, 540% MATK total
    7 7 Hits, 630% MATK total
    8 8 Hits, 720% MATK total
    9 9 Hits, 810% MATK total
    10 10 Hits, 900% MATK total

    Crimson Fire Formation (Skill ID# 535)
    Type Offensive Max Lv 10 Attack Type Fire Property
    SP Cost 25 Target Self
    Duration 20 sec OR 4 + SkillLV/2 hits, whichever comes first Area 5x5 cells Knockback 1 cell(s)
    Requirements Crimson Fire Blossom Level 5
    Required For Dragon Fire Formation (L7).
    Cast Time Lv1: 6 sec, Lv2: 5.5 sec, Lv3: 5 sec, Lv4: 4.5 sec, Lv5: 4 sec, Lv6: 3.5 sec, Lv7: 3 sec, Lv8: 2.5 sec, Lv9: 2 sec, Lv10: 1.5 sec
    After Cast Delay 1 sec
    Item Required 1 Burning Stone
    Effect Summon a firestorm in 5x5 cells around you, it deals damage until 4+SkillLV/2 (round up) hits have been dealt or it expires.
    Other Notes

    * Only cells with a shootable path will be placed

    Level Description
    1 5 Hits
    2 5 Hits
    3 6 Hits
    4 6 Hits
    5 7 Hits
    6 7 Hits
    7 8 Hits
    8 8 Hits
    9 9 Hits
    10 9 Hits

    Dragon Fire Formation (Skill ID# 536, iRO Name: Raging Fire Dragon)
    Type Offensive Max Lv 5 Attack Type Fire Property [Splash Damage, 2 cells]
    SP Cost 15 + 5*SkillLV Target Enemy Range 9 cells
    Requirements Ninpou Training Level 10, Crimson Fire Formation Level 7
    Cast Time 3 sec
    After Cast Delay 2 sec
    Item Required 1 Burning Stone
    Effect Summon a fire dragon that attacks the enemy three times and causes MATK +(150+150*SkillLV)% splash damage in the 5x5 cells around the target.
    Other Notes
    Level Description
    1 MATK +300%
    2 MATK +450%
    3 MATK +600%
    4 MATK +750%
    5 MATK +900%

    Lightning Spear of Ice (Skill ID# 537)
    Type Offensive Max Lv 10 Attack Type Water Property
    SP Cost 12 + 3*SkillLV Target Enemy Range 9 cells
    Requirements Ninpou Training Level 1
    Required For Water Escape Technique (L5).
    Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
    Effect Summon 2+SkillLV ice spears to damage the enemy. Each ice spear does 70% MATK damage.

    Water Escape Technique (Skill ID# 538, iRO Name: Hidden Water)
    Type Active Max Lv 10 Attack Type Water Property
    SP Cost 12 + 3*SkillLV Target Ground Range 9 cells
    Duration 10 + 5*SkillLV sec
    Requirements Lightning Spear of Ice Level 5
    Required For Falling Ice Pillar (L7).
    Cast Time 3 sec
    Item Required 1 Ice Stone
    Effect Creates a puddle of water on the ground that reduce the movement speed of all enemies and decrease their AGI, except Ninjas.
    Aqua Benedicta and Water Ball may be used on this puddle, also Lightning Spear of Ice will do additional damage if casted on the puddle.
    Other Notes

    * Only cells with a shootable path will be placed

    Level Description
    1 Area 3x3, 15 sec, AGI -0
    2 Area 3x3, 20 sec, AGI -3
    3 Area 3x3, 25 sec, AGI -3
    4 Area 5x5, 30 sec, AGI -3
    5 Area 5x5, 35 sec, AGI -5
    6 Area 5x5, 40 sec, AGI -5
    7 Area 7x7, 45 sec, AGI -5
    8 Area 7x7, 50 sec, AGI -8
    9 Area 7x7, 55 sec, AGI -8
    10 Area 9x9, 60 sec, AGI -8

    Falling Ice Pillar (Skill ID# 539, iRO Name: Falling Frozen Crystal)
    Type Offensive Max Lv 5 Attack Type Water Property [Splash Damage, 3 cells]
    SP Cost 35 + 5*SkillLV Target Self
    Area 7x7 cells
    Requirements Ninpou Training Level 10, Water Escape Technique Level 7
    Cast Time Lv1: 2 sec, Lv2: 2.5 sec, Lv3: 3 sec, Lv4: 3.5 sec, Lv5: 4 sec
    After Cast Delay 2 sec
    Item Required 1 Ice Stone
    Effect Summons a large ice meteor that causes damage to all enemies within 7x7 cells of the caster, with a chance to freeze them. Damage is based on MATK.
    Other Notes
    Level Description
    1 +150% MATK, Freeze Chance 20%
    2 +200% MATK, Freeze Chance 30%
    3 +250% MATK, Freeze Chance 40%
    4 +300% MATK, Freeze Chance 50%
    5 +350% MATK, Freeze Chance 60%

    Wind Blade (Skill ID# 540)
    Type Offensive Max Lv 10 Attack Type Wind Property
    SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
    Requirements Ninpou Training Level 1
    Required For Lightning Crash (L5).
    Cast Time Lv1: 1 sec, Lv2: 1.5 sec, Lv3: 2 sec, Lv4: 2.5 sec, Lv5: 3 sec, Lv6: 3.5 sec, Lv7: 4 sec, Lv8: 5 sec, Lv9: 5.5 sec, Lv10: 6 sec
    After Cast Delay 1 sec
    Effect Throw the blades of wind and deal wind elemental damage.
    Other Notes
    Level Description
    1 1 Hit
    2 2 Hits
    3 2 Hits
    4 3 Hits
    5 3 Hits
    6 4 Hits
    7 4 Hits
    8 5 Hits
    9 5 Hits
    10 6 Hits

    Lightning Crash (Skill ID# 541, iRO Name: Lightning Strike of Destruction)
    Type Offensive Max Lv 5 Attack Type Wind Property [Splash Damage]
    SP Cost 12 + 4*SkillLV Target Self Range 9 cells
    Area See below
    Requirements Wind Blade Level 5
    Required For North Wind (L5).
    Cast Time 4 sec
    Item Required 1 Wind Stone
    Effect Summon lightning to strike enemies around you. Damage is based on MATK and wind element.
    Other Notes
    Level Description
    1 +200% MATK, 5x5 cells
    2 +240% MATK, 5x5 cells
    3 +280% MATK, 7x7 cells
    4 +320% MATK, 7x7 cells
    5 +360% MATK, 9x9 cells

    North Wind (Skill ID# 542, iRO Name: Kamaitachi)
    Type Offensive Max Lv 5 Attack Type Wind Property
    SP Cost 20 + 4*SkillLV cells Target Enemy Range 9 cells
    Requirements Ninpou Training Level 10, Lightning Crash Level 5
    Cast Time 4 sec
    Item Required 1 Wind Stone
    Effect Summons the wrath of the wind to destroy everything on a line with a length of 4+SkillLV cells and a width of 5 cells from you into the direction of the targetted mob. Deals +(100+100*SkillLV)% MATK based wind element damage.
    Other Notes

    * You cannot cast more than 5 instances of this skill before the first one expires.

    Level Description
    1 +200% MATK, Damage Range 5 cells
    2 +300% MATK, Damage Range 6 cells
    3 +400% MATK, Damage Range 7 cells
    4 +500% MATK, Damage Range 8 cells
    5 +600% MATK, Damage Range 9 cells

    Soul (Skill ID# 543)
    Type Active Max Lv 5
    SP Cost 10 + 10*SkillLV Target Self
    Duration 15 + 15*SkillLV
    Requirements Ninpou Training Level 5
    Required For Final Strike (L1).
    Cast Time Lv1: 5 sec, Lv2: 4 sec, Lv3: 3 sec, Lv4: 2 sec, Lv5: 1 sec
    Effect Gather your inner spirit and prepare Illusionary Shadow or Final Strike. Increases INT and STR by SkillLV. Consumes 80 HP at level 5.
    Other Notes
    Level Description
    1 STR/INT +1, 30 sec
    2 STR/INT +2, 45 sec
    3 STR/INT +3, 60 sec
    4 STR/INT +4, 75 sec
    5 STR/INT +5, 90 sec

    Final Strike (Skill ID# 544)
    Type Offensive Max Lv 10
    SP Cost 50 + 5*SkillLV Target Enemy Range 5 cells
    HP Cost All but 1
    Requirements Throwing Mastery Level 7, Shadow Slash Level 5, Soul Level 1
    Effect Attack a single target using the rest of your HP to deal massive damage. The more HP you have when casting, the more damage will be done. After using this ability, your HP will be 1.

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    Freemener

    Freemener


    Posts : 154
    Join date : 2010-05-06
    Age : 30
    Location : Philippines

    Ninja Skill Database Empty
    PostSubject: Re: Ninja Skill Database   Ninja Skill Database I_icon_minitimeSat May 29, 2010 10:56 pm

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