ஜ۩۞۩ஜ۞ஜ۩۞۩ஜ
◘
◘
◘
◘
◘
◘
◘
◘
◘
ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
۞
۞
ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
◘
◘
◘
◘
◘
Increase Spiritual Power (Skill ID# 9, iRO Name: Increase SP Recovery)
Type Passive Max Lv 10
Required For Resurrection (L4 Priest), Basilica (L1 High Priest), Assumptio (L3 High Priest), Meditatio (L5 High Priest), Soul Drain (L5 High Wizard), Magic Crasher (L1 High Wizard), Mind Breaker (L3 Professor), Health Conversion (L1 Professor).
Effect Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
Other Notes
Level Description
1 +3SP/10sec,items +2%
2 +6SP/10sec,items +4%
3 +9SP/10sec,items +6%
4 +12SP/10sec,items +8%
5 +15SP/10sec,items +10%
6 +18SP/10sec,items +12%
7 +21SP/10sec,items +14%
8 +24SP/10sec,items +16%
9 +27SP/10sec,items +18%
10 +30SP/10sec,items +20%
Sight (Skill ID# 10)
[search monster with Sight]
Type Active Max Lv 1 Attack Type Fire Property
SP Cost 10 Target Self
Duration 10 sec Area 7x7 cells
Required For Fire Wall, Sightrasher (Wizard)
Cast Time Instant
Effect Nullifies the Hide, Tunnel Drive and Cloaking effects within range.
Napalm Beat (Skill ID# 11)
[search monster with Napalm Beat]
Type Offensive Max Lv 10 Attack Type Sense / Ghost Property
SP Cost L1-3 9 SP, L4-6 12 SP, L7-9 15 SP, L10 18 SP Target Enemy Range 9 cells
Required For Jupitel Thunder (Wizard L1), Safety Wall (L7), Soul Strike (L4), Napalm Vulcan (L5 High Wizard).
Cast Time 1 sec
After Cast Delay Lv1: 1 sec, Lv2: 1 sec, Lv3: 1 sec, Lv4: 0.9 sec, Lv5: 0.9 sec, Lv6: 0.8 sec, Lv7: 0.8 sec, Lv8: 0.7 sec, Lv9: 0.6 sec, Lv10: 0.5 sec
Effect Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
Other Notes
Level Description
1 80% MATK Damage
2 90% MATK Damage
3 100% MATK Damage
4 110% MATK Damage
5 120% MATK Damage
6 130% MATK Damage
7 140% MATK Damage
8 150% MATK Damage
9 160% MATK Damage
10 170% MATK Damage
Safety Wall (Skill ID# 12)
[search monster with Safety Wall]
Type Active Max Lv 10 Attack Type Sense / Ghost Property
SP Cost L1-3: 30, L4-6: 35, L7-10: 40 Target Ground Range 9 cells
Duration 5*SkillLV sec OR 1+SkillLV Physical attacks, whichever ends first.
Requirements Napalm Beat Level 7, Soul Strike Level 5
Required For Magnus Exorcismus (Priest L1)
Cast Time Lv1: 4 sec, Lv2: 3.5 sec, Lv3: 3.5 sec, Lv4: 2.5 sec, Lv5: 2 sec, Lv6: 1.5 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
Item Required 1 Blue Gemstone
Effect Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
Skills from monsters closer than 4 cells are considered as melee attacks.
Other Notes
* Cannot be used in Sealed Shrine
* Spell cannot be stacked
Level Description
1 2 Protected Hits
2 3 Protected Hits
3 4 Protected Hits
4 5 Protected Hits
5 6 Protected Hits
6 7 Protected Hits
7 8 Protected Hits
8 9 Protected Hits
9 10 Protected Hitst
10 11 Protected Hits
Soul Strike (Skill ID# 13)
[search monster with Soul Strike]
Type Offensive, Level Selectable Max Lv 10 Attack Type Sense / Ghost Property
SP Cost 15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs Target Enemy Range 9 cells
Requirements Napalm Beat Level 4
Required For Safety Wall (L5), Soul Drain (L7 High Wizard)
Cast Time 0.5 sec
After Cast Delay Lv1: 1.2 sec, Lv2: 1 sec, Lv3: 1.4 sec, Lv4: 1.2 sec, Lv5: 1.6 sec, Lv6: 1.4 sec, Lv7: 1.8 sec, Lv8: 1.6 sec, Lv9: 2 sec, Lv10: 1.8 sec
Effect Hits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead property Monsters.
Other Notes
Level Description
1 1 Spirit
2 1 Spirit fast cast
3 2 Spirits
4 2 Spirits fast cast
5 3 Spirits
6 3 Spirits fast cast
7 4 Spirits
8 4 Spirits fast cast
9 5 Spirits
10 5 Spirits fast cast
Cold Bolt (Skill ID# 14)
[search monster with Cold Bolt]
Type Offensive, Level Selectable Max Lv 10 Attack Type Water Property
SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
Required For Frost Diver (L5), Water Ball (L1 Wizard), Frost Weapon (L1 Sage)
Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
After Cast Delay Lv1: 1 sec, Lv2: 1.2 sec, Lv3: 1.4 sec, Lv4: 1.6 sec, Lv5: 1.8 sec, Lv6: 2 sec, Lv7: 2.2 sec, Lv8: 2.4 sec, Lv9: 2.6 sec, Lv10: 2.8 sec
Effect Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.
Frost Diver (Skill ID# 15)
[search monster with Frost Diver]
Type Offensive Max Lv 10 Attack Type Water Property
SP Cost 26 - SkillLV Target Enemy Range 9 cells
Duration 3*SkillLV sec
Requirements Cold Bolt Level 5
Required For Ice Wall (L1 Wizard), Storm Gust (L1 Wizard)
Cast Time 0.8 sec
After Cast Delay 1.5 sec
Effect Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends.
Other Notes
Level Description
1 38% Success / 110% MATK 25 SP
2 41% Success / 120% MATK 24 SP
3 44% Success / 130% MATK 23 SP
4 47% Success / 140% MATK 22 SP
5 50% Success / 150% MATK 21 SP
6 53% Success / 160% MATK 20 SP
7 56% Success / 170% MATK 19 SP
8 59% Success / 180% MATK 18 SP
9 62% Success / 190% MATK 17 SP
10 65% Success / 200% MATK 16 SP
Stone Curse (Skill ID# 16)
[search monster with Stone Curse]
Type Active Max Lv 10 Attack Type Earth Property
SP Cost 26 - SkillLV Target Enemy Range 2 cells
Duration 9 + SkillLV sec
Required For Earth Spike (L1 Wizard), Ice Wall (L1 Wizard), Seismic Weapon (L1 Sage)
Cast Time 1 sec
Item Required 1 Red Gemstone
Effect Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails.
Other Notes
Level Description
1 24% Success Chance 25 SP
2 28% Success Chance 24 SP
3 32% Success Chance 23 SP
4 36% Success Chance 22 SP
5 40% Success Chance 21 SP
6 44% Success Chance 20 SP
7 48% Success Chance 19 SP
8 52% Success Chance 18 SP
9 56% Success Chance 17 SP
10 60% Success Chance 16 SP
Fire Ball (Skill ID# 17)
[search monster with Fire Ball]
Type Offensive Max Lv 10 Attack Type Fire Property [Splash Damage, 2 cells]
SP Cost 25 Target Enemy Range 9 cells
Requirements Fire Bolt Level 4
Required For Fire Wall (L5), Crimson Rock (LV1).
Cast Time Lv1: 1.5 sec, Lv2: 1.5 sec, Lv3: 1.5 sec, Lv4: 1.5 sec, Lv5: 1.5 sec, Lv6: 1 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
After Cast Delay Lv1: 1.5 sec, Lv2: 1.5 sec, Lv3: 1.5 sec, Lv4: 1.5 sec, Lv5: 1.5 sec, Lv6: 1 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
Effect Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
Other Notes
Level Description
1 80% MATK
2 90% MATK
3 100% MATK
4 110% MATK
5 120% MATK
6 130% MATK
7 140% MATK
8 150% MATK
9 160% MATK
10 170% MATK
Fire Wall (Skill ID# 18)
[search monster with Fire Wall]
Type Active Max Lv 10 Attack Type Fire Property
SP Cost 40 Target Ground Range 9 cells
Duration (4 + SkillLV) sec Knockback 2 cell(s)
Requirements Sight Level 1, Fire Ball Level 5
Required For Fire Pillar (L1 Wizard)
Cast Time Lv1: 2 sec, Lv2: 1.85 sec, Lv3: 1.7 sec, Lv4: 1.55 sec, Lv5: 1.4 sec, Lv6: 1.25 sec, Lv7: 1.1 sec, Lv8: 0.95 sec, Lv9: 0.8 sec, Lv10: 0.65 sec
Effect Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
Other Notes
* You cannot cast more than 3 instances of this skill before the first one expires.
* Only cells with a shootable path will be placed
Level Description
1 5 Hits, 5 sec
2 6 Hits, 6 sec
3 7 Hits, 7 sec
4 8 Hits, 8 sec
5 9 Hits, 9 sec
6 10 Hits, 10 sec
7 11 Hits, 11 sec
8 12 Hits, 12 sec
9 13 Hits, 13 sec
10 14 Hits, 14 sec
Fire Bolt (Skill ID# 19)
[search monster with Fire Bolt]
Type Offensive, Level Selectable Max Lv 10 Attack Type Fire Property
SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
Required For Fire Ball (L4), Flame Launcher (L1 Sage)
Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
After Cast Delay Lv1: 1 sec, Lv2: 1.2 sec, Lv3: 1.4 sec, Lv4: 1.6 sec, Lv5: 1.8 sec, Lv6: 2 sec, Lv7: 2.2 sec, Lv8: 2.4 sec, Lv9: 2.6 sec, Lv10: 2.8 sec
Effect Hits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each.
Lightning Bolt (Skill ID# 20)
[search monster with Lightning Bolt]
Type Offensive, Level Selectable Max Lv 10 Attack Type Wind Property
SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
Required For Jupitel Thunder (L1 Wizard), Sightrasher (L1 Wizard), Thunder Storm (L4), Water Ball (L1 Wizard), Lightning Loader (L1 Sage)
Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
After Cast Delay Lv1: 1 sec, Lv2: 1.2 sec, Lv3: 1.4 sec, Lv4: 1.6 sec, Lv5: 1.8 sec, Lv6: 2 sec, Lv7: 2.2 sec, Lv8: 2.4 sec, Lv9: 2.6 sec, Lv10: 2.8 sec
Effect Hits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each.
Thunder Storm (Skill ID# 21)
[search monster with Thunder Storm]
Type Offensive Max Lv 10 Attack Type Wind Property
SP Cost 24 + 5*SkillLV Target Ground Range 9 cells
Duration 0.2*SkillLV sec
Requirements Lightning Bolt Level 4
Required For Lord of Vermillion (L1 Wizard), Meteor Storm (L1 Wizard).
Cast Time Lv1: 1 sec, Lv2: 2 sec, Lv3: 3 sec, Lv4: 4 sec, Lv5: 5 sec, Lv6: 6 sec, Lv7: 7 sec, Lv8: 8 sec, Lv9: 9 sec, Lv10: 10 sec
After Cast Delay 2 sec
Effect Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
Other Notes
Level Description
1 1 Bolt
2 2 Bolts
3 3 Bolts
4 4 Bolts
5 5 Bolts
6 6 Bolts
7 7 Bolts
8 8 Bolts
9 9 Bolts
10 10 Bolts
Energy Coat [Quest Skill] (Skill ID# 157)
Type Active Max Lv 1
SP Cost 30 Target Self
Duration 5 minutes or until 0 SP
Cast Time 5 sec
Effect Reduces damage from Physical attacks (punching, weapons and skills using weapons) by draining SP. Damage reduction is better and SP lost is higher with higher SP, according to the following table:
% of SP Remaining, % of Damage Reduction, % of SP Used.
1-20, 6, 1
21-40, 12, 1.5
41-60, 18, 2
61-80, 25, 2.5
81-100, 30, 3
Can be learnt from Mage Platinum Skills Quests
ஜ۩۞۩ஜ۞ஜ۩۞۩ஜ
◘
◘
◘
◘
◘
◘
◘
◘
◘
ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
۞
۞
ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
◘
◘
◘
◘
◘