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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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Double Attack (Skill ID# 48)
Type Passive Max Lv 10
Required For Advanced Katar Research (L5 Assassin Cross), Soul Breaker (L5 Assassin Cross).
Effect Gives chance to double swing a Dagger class weapon with a chance equal to (5*SkillLV)%, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only.
It also boosts the off-hand (left hand) damage of a Katar weapon by (1+2*SkillLV)% ATK.
Other Notes
Level Description
1 5% Chance, +1 HIT, +3% Katar DMG
2 10% Chance, +2 HIT, +5% Katar DMG
3 15% Chance, +3 HIT, +7% Katar DMG
4 20% Chance, +4 HIT, +9% Katar DMG
5 25% Chance, +5 HIT, +11% Katar DMG
6 30% Chance, +6 HIT, +13% Katar DMG
7 35% Chance, +7 HIT, +15% Katar DMG
8 40% Chance, +8 HIT, +17% Katar DMG
9 45% Chance, +9 HIT, +19% Katar DMG
10 50% Chance, +10 HIT, +21% Katar DMG
Increase Dodge (Skill ID# 49, iRO Name: Improve Dodge)
Type Passive Max Lv 10
Effect Increases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue.
The walking speed bonus does not add to the walking speed increase when using Cloaking.
Other Notes
Level Description
1 Flee Rate +3 (2nd class Flee Rate +4)
2 Flee Rate +6 (2nd class Flee Rate +8)
3 Flee Rate +9 (2nd class Flee Rate +12)
4 Flee Rate +12 (2nd class Flee Rate +16)
5 Flee Rate +15 (2nd class Flee Rate +20)
6 Flee Rate +18 (2nd class Flee Rate +24)
7 Flee Rate +21 (2nd class Flee Rate +28)
8 Flee Rate +24 (2nd class Flee Rate +32)
9 Flee Rate +27 (2nd class Flee Rate +36)
10 Flee Rate +30 (2nd class Flee Rate +40)
Steal (Skill ID# 50)
Type Active Max Lv 10
SP Cost 10 Target Enemy Range 1 cells
Required For Hiding (L5), Snatcher (L1 Rogue)
Effect Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies.
After success, it is not possible to Steal again from the same monster. Boss, Frozen and Stone Cursed monsters cannot be robed.
The formula for stealing is: DropRatio*(DEX - MonsterDEX + 10 + 3*SkillLV + )/100 where DropRatio is the percent chance of a particular item being dropped.
If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen.
Other Notes
Level Description
1 Success Chance 10%
2 Success Chance 16%
3 Success Chance 22%
4 Success Chance 28%
5 Success Chance 34%
6 Success Chance 40%
7 Success Chance 46%
8 Success Chance 52%
9 Success Chance 58%
10 Success Chance 64%
Hiding (Skill ID# 51)
[search monster with Hiding]
Type Active Max Lv 10
SP Cost 10 + see below Target Self Range 1 cells
Duration 30*SkillLV sec Area Area effect skills and spells can't hit you (except Heaven's Drive). Insects, Demons and Boss monsters are not affected by the h
Requirements Steal Level 5
Required For Cloaking (L2 Assassin), Tunnel Drive (L1 Rogue), Chase Walk (L5 Stalker)
Cast Time Instant
Effect Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no SP. Hidden characters cannot move, attack or use any skill (except certain Rogue skills) and do not regenerate HP or SP.
The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!).
Attention Concentrate, Ruwach, Detecting and Sight are all capable of revealing hidden characters. Consumes 10 SP for casting and continually drains certain amount of SP while hiding.
Other Notes
* Cannot be used in Aldebaran Turbo Track
Level Description
1 30 Seconds, SP 1 / 5sec
2 60 Seconds, SP 1 / 6sec
3 90 Seconds, SP 1 / 7sec
4 120 Seconds, SP 1 / 8sec
5 150 Seconds, SP 1 / 9sec
6 180 Seconds, SP 1 / 10sec
7 210 Seconds, SP 1 / 11sec
8 240 Seconds, SP 1 / 12sec
9 270 Seconds, SP 1 / 13sec
10 300 Seconds, SP 1 / 14sec
Envenom (Skill ID# 52)
[search monster with Envenom]
Type Offensive Max Lv 10 Attack Type Poison Property
SP Cost 12 Target Enemy Range 2 cells
Required For Detoxify (L3), Enchant Poison (L1 Assassin), Soul Breaker (L5 Assassin Cross), Create Deadly Poison (L10 Assassin Cross).
Cast Time Instant
Effect An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not.
Envenom has a (10+4*SkillLV)% chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP.
The entire screen turns purple for the poisoned individual. Undead property and Boss monsters cannot be poisoned.
Other Notes
Level Description
1 +15 ATK
2 +30 ATK
3 +45 ATK
4 +60 ATK
5 +75 ATK
6 +90 ATK
7 +105 ATK
8 +120 ATK
9 +135 ATK
10 +150 ATK
Detoxify (Skill ID# 53)
Type Active Max Lv 1 Attack Type Poison Property
SP Cost 10 Target Player Range 9 cells
Requirements Envenom Level 3
Required For Create Deadly Poison (Assassin Cross)
Effect Cures poison status on target.
Sprinkle Sand [Quest Skill] (Skill ID# 149, iRO Name: Sand Attack)
[search monster with Sprinkle Sand]
Type Offensive Max Lv 1 Attack Type Earth Physical
SP Cost 9 Target Enemy Range 1 cells
Cast Time Instant
Effect An attack with 130% normal ATK and with a 20% chance to cause blind effect. Although it has no Cast Time or Cool Down it can't be spamed.
Can be learnt from Thief Platinum Skills Quests
Back Sliding [Quest Skill] (Skill ID# 150, iRO Name: Back Slide)
[search monster with Back Sliding]
Type Active Max Lv 1
SP Cost 7 Target Self
Knockback 5 cell(s)
Effect Moves you backwards 5 cells (depends on the direction you are facing).
Other Notes
* Cannot be used in GvG maps
* Cannot be used in Battleground maps
Can be learnt from Thief Platinum Skills Quests
Pick Stone [Quest Skill] (Skill ID# 151, iRO Name: Find Stone)
Type Active Max Lv 1
SP Cost 2 Target Self
Cast Time 0.5 sec
Required State Requires to be less than 50% weight
Effect Adds one Stone item to your inventory. Will not work if you are overweight (more than 50% of total weight capacity).
Can be learnt from Thief Platinum Skills Quests
Throw Stone [Quest Skill] (Skill ID# 152, iRO Name: Stone Fling)
[search monster with Throw Stone]
Type Offensive Max Lv 1 Attack Type Neutral, Long Range, Physical
SP Cost 2 Target Enemy Range 7 cells
Cast Time Instant
Item Required 1 Stone
Effect An attack that always does 50 points of damage (but does not ignore damage reduction cards) and has a 3% chance of causing the stun effect on the target. Consumes one stone per use. Useful for luring monsters link monsters away from a pack and other such sneaky thief-like tricks.
Can be learnt from Thief Platinum Skills Quests
ஜ۩۞۩ஜ۞ஜ۩۞۩ஜ
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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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