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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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Earth Spike (Skill ID# 90)
[search monster with Earth Spike]
Type Offensive, Level Selectable Max Lv 5 Attack Type Earth Property
SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
Requirements Seismic Weapon Level 1
Required For Heaven's Drive (L3 Wizard), Heaven's Drive (L1 Sage).
Cast Time Lv1: 1 sec, Lv2: 2 sec, Lv3: 3 sec, Lv4: 4 sec, Lv5: 5 sec
After Cast Delay 0.7 sec
Effect Hits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element.
Heaven's Drive (Skill ID# 91)
[search monster with Heaven's Drive]
Type Offensive Max Lv 5 Attack Type Earth property, Long Range, Area, Magic attack
SP Cost 24 + 4*SkillLV Target Ground Range 9 cells
Requirements Earth Spike Level 1
Required For Quagmire (L1 Wizard), Summon Stone (LV1).
Cast Time Lv1: 1 sec, Lv2: 2 sec, Lv3: 3 sec, Lv4: 4 sec, Lv5: 5 sec
After Cast Delay 0.7 sec
Effect Hits every enemy in a 5x5 cell area around the target cell with 1 Spike per SkillLV for 1*MATK damage each.
Other Notes
* Only cells with a shootable path will be placed
Monster Property (Skill ID# 93, iRO Name: Sense)
Type Active Max Lv 1
SP Cost 10 Target Enemy Range 9 cells
Duration Until status window is closed.
Required For Ganbantein (High Wizard)
Effect Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window.
Advanced Book (Skill ID# 274, iRO Name: Study)
Type Passive Max Lv 10
Required For Dragonology (L9), Cast Cancel (L2), Magic Rod (L4), Flame Launcher (L5), Frost Weapon (L5), Lightning Loader (L5), Seismic Weapon (L5), Memorize (L5 Professor).
Effect Raises ATK by 3 and ASPD by 0.5% per SkillLV when using book type weapons.
Other Notes
Level Description
1 ATK +3, +0.5% ASPD
2 ATK +6, +1.0% ASPD
3 ATK +9, +1.5% ASPD
4 ATK +12, +2.0% ASPD
5 ATK +15, +2.5% ASPD
6 ATK +18, +3.0% ASPD
7 ATK +21, +3.5% ASPD
8 ATK +24, +4.0% ASPD
9 ATK +27, +4.5% ASPD
10 ATK +30, +5.0% ASPD
Cast Cancel (Skill ID# 275)
Type Active Max Lv 5
SP Cost 2 Target Self
Requirements Advanced Book Level 2
Required For Free Cast (L1), Soul Burn (L5 Professor)
Effect Cancels your own spell before it finishes casting. SP Cost of the interrupted spell is reduced based on skill level.
Other Notes
Level Description
1 10% SP Kept
2 30% SP Kept
3 50% SP Kept
4 70% SP Kept
5 90% SP Kept
Magic Rod (Skill ID# 276)
Type Active Max Lv 5
SP Cost 2 Target Self
Duration 0.2 + 0.2*SkillLV sec
Requirements Advanced Book Level 4
Required For Spell Breaker (L1), Soul Change (L3, Professor), Soul Burn (L3 Professor), Health Conversion (L1 Professor).
Cast Time Instant
Effect This skill is able to absorb skills with Cast Time and whose damage is MATK based. Does not work on Area Spells. If an enemy Sage casts Spell Breaker and is countered with Magic Rod, the enemy will take 20% damage to their SP and those SP will be given to the caster.
This is like the Knight's Auto Counter, except it works on skills and not Physical attacks. The enemy skill must impact within the Active period for the counter to work, also moving ends the active period.
Other Notes
Level Description
1 0.4[s] Active Period/20% SP absorbed
2 0.6[s] Active Period/40% SP absorbed
3 0.8[s] Active Period/60% SP absorbed
4 1.0[s] Active Period/80% SP absorbed
5 1.2[s] Active Period/100% SP absorbed
Spell Breaker (Skill ID# 277)
Type Active Max Lv 5
SP Cost 2 Target Enemy Range 9 cells
Requirements Magic Rod Level 1
Required For Dispell (L3), Soul Change (L2 Professor).
Cast Time 0.7 sec
Effect This skill lets you cancel any skill with Cast Time (ANY skill).
When an enemy spell is canceled, the target gets 2% of its Maximum HP as damage and the Sage absorbs a percentage of the SP used for the broken spell, also if the SkillLV is 5, the sage will also absorb half the Physical damage done to the target.
The success rate of this skill against Boss monsters is 10%. If this Spell is cast on an other Sage that uses Magic Rod, Magic Rod is not broken and the Spell Breaker caster loses 20% SP.
Other Notes
Level Description
1 0% SP Absorbed
2 25% SP Absorbed
3 50% SP Absorbed
4 75% SP Absorbed
5 100% SP Absorbed, 1% HP Absorbed
Free Cast (Skill ID# 278)
Type Passive Max Lv 10
Requirements Cast Cancel Level 1
Required For Auto Spell (L4), Memorize (L5 Professor).
Effect Allows movement and attack while casting spells.
Unlike claimed on official websites, this skill gives no attack speed penalty on official servers.
Other Notes
Level Description
1 30% Move Speed/55% ATK Speed
2 35% Move Speed/60% ATK Speed
3 40% Move Speed/65% ATK Speed
4 45% Move Speed/70% ATK Speed
5 50% Move Speed/75% ATK Speed
6 55% Move Speed/80% ATK Speed
7 60% Move Speed/85% ATK Speed
8 65% Move Speed/90% ATK Speed
9 70% Move Speed/95% ATK Speed
10 75% Move Speed/100% ATK Speed
Auto Spell (Skill ID# 279, iRO Name: Hindsight)
Type Active Max Lv 10
SP Cost 35 Target Self
Duration 90 + 30*SkillLV sec
Requirements Free Cast Level 4
Required For Abracadabra (L5), Memorize (L1 Professor), Double Casting (L1 Professor).
Cast Time 3 sec
Effect Every time the caster does a melee attack (which does NOT have to hit) there is a chance that he automatically casts a certain spell. The Sage must know the autocasted spell, and the SP Cost for them is 2/3 the normal cost.
If a chosen skill is level 3, Auto Spell casts the skill with a level of 1 to 3 randomly with a chance of casting the level 1 version 50% of the time, the level 2 version 35% of the time, and the level 3 version 15% of the time.
Other Notes
Level Description
1 up to LV 3 Napalm Beat/7% overall autocast chance
2 up to LV 1 Elemental Bolt/9% overall autocast chance
3 up to LV 2 Elemental Bolt/11% overall autocast chance
4 up to LV 3 Elemental Bolt/13% overall autocast chance
5 up to LV 1 Soul Strike/15% overall autocast chance
6 up to LV 2 Soul Strike/17% overall autocast chance
7 up to LV 3 Soul Strike/20% overall autocast chance
8 up to LV 1 Fire Ball/22% overall autocast chance
9 LV 2 Fire Ball/23% cast chance
10 LV 1 Frost Diver/25% cast chance
Flame Launcher (Skill ID# 280, iRO Name: Endow Blaze)
Type Active Max Lv 5 Attack Type Fire Property
SP Cost 40 Target Player Range 9 cells
Duration 20 min, 30 min at LV 5
Requirements Fire Bolt Level 1, Advanced Book Level 5
Required For Volcano (L2)
Cast Time 3 sec
Item Required 1 Red Blood
Effect Enchants a weapon with the fire element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Red Blood to use.
Other Notes
Level Description
1 70% Chance to Work
2 80% Chance to Work
3 90% Chance to Work
4 100% Chance to Work
5 100% Chance to Work, 30 min duration
Frost Weapon (Skill ID# 281, iRO Name: Endow Tsunami)
Type Active Max Lv 5 Attack Type Water Property
SP Cost 40 Target Player Range 9 cells
Duration 20 min, 30 min at LV 5
Requirements Cold Bolt Level 1, Advanced Book Level 5
Required For Deluge (L2)
Cast Time 3 sec
Item Required 1 Crystal Blue
Effect Enchants a weapon with the ice element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Crystal Blue to use.
Other Notes
Level Description
1 70% Chance to Work
2 80% Chance to Work
3 90% Chance to Work
4 100% Chance to Work
5 100% Chance to Work, 30 min duration
Lightning Loader (Skill ID# 282, iRO Name: Endow Tornado)
Type Active Max Lv 5 Attack Type Wind Property
SP Cost 40 Target Player Range 9 cells
Duration 20 min, 30 min at LV 5
Requirements Lightning Bolt Level 1, Advanced Book Level 5
Required For Violent Gale (L2)
Cast Time 3 sec
Item Required 1 Wind of Verdure
Effect Enchants a weapon with the wind element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Wind of Verdure to use.
Other Notes
Level Description
1 70% Chance to Work
2 80% Chance to Work
3 90% Chance to Work
4 100% Chance to Work
5 100% Chance to Work, 30 min duration
Seismic Weapon (Skill ID# 283, iRO Name: Endow Quake)
Type Active Max Lv 5 Attack Type Earth Property
SP Cost 40 Target Player Range 9 cells
Duration 20 min, 30 min at LV 5
Requirements Stone Curse Level 1, Advanced Book Level 5
Required For Earth Spike (L1)
Cast Time 3 sec
Item Required 1 Green Live
Effect Enchants a weapon with the earth element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Green Live to use.
Other Notes
Level Description
1 70% Chance to Work
2 80% Chance to Work
3 90% Chance to Work
4 100% Chance to Work
5 100% Chance to Work, 30 min duration
Dragonology (Skill ID# 284)
Type Passive Max Lv 5
Requirements Advanced Book Level 9
Required For Spider Web (L4 Professor).
Effect Increases Attack Power, MATK and DEF against Dragon type monsters by 4% per SkillLV. Also passively increases your INT depending on SkillLV.
Other Notes
Level Description
1 +4% MATK and DEF, +1 INT
2 +8% MATK and DEF, +1 INT
3 +12% MATK and DEF, +2 INT
4 +16% MATK and DEF, +2 INT
5 +20% MATK and DEF, +3 INT
Volcano (Skill ID# 285)
Type Active, Area Enchantment Max Lv 5 Attack Type Fire Property
SP Cost 50 - 2*SkillLV Target Ground Range 2 cells
Duration SkillLV min
Requirements Flame Launcher Level 2
Required For Land Protector (L3)
Cast Time 5 sec
Item Required 1 Yellow Gemstone
Effect This skill enchants an area and buffs up all Fire elemental attacks inside of it and the attacks of those who are Fire elemental, i.e. wearing Pasana carded armor.
This skill (like the others) cannot be cast over one another or double cast on top of it. You can only have one area enchantment out. Ice Wall can't be cast on a Volcano. It will last 1*SkillLV minutes.
The skill level determines the % Fire elemental attacks get amplified, the amount of ATK Fire elemental armor wearers get. Requires 1 Yellow Gemstone to use.
Other Notes
* Only cells with a shootable path will be placed
Level Description
1 +10% DMG for Fire Attacks/+10 ATK for Fire armor wearer
2 +14% DMG for Fire Attacks/+20 ATK for Fire armor wearer
3 +17% DMG for Fire Attacks/+30 ATK for Fire armor wearer
4 +19% DMG for Fire Attacks/+40 ATK for Fire armor wearer
5 +20% DMG for Fire Attacks/+50 ATK for Fire armor wearer
Deluge (Skill ID# 286)
Type Active, Area Enchantment Max Lv 5 Attack Type Water Property
SP Cost 50 - 2*SkillLV Target Ground Range 2 cells
Duration SkillLV min
Requirements Frost Weapon Level 2
Required For Land Protector (L3), Wall of Fog (L2).
Cast Time 5 sec
Item Required 1 Yellow Gemstone
Effect In the area of effect all Water elemental attacks are amplified and the Maximum HP of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantment out.
Waterball and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself.
Ice Wall cannot be cast on a Deluge. Requires 1 Yellow Gemstone to use.
Other Notes
* Only cells with a shootable path will be placed
Level Description
1 +10% DMG from Water Attacks/+5% Maximum HP for Water Armor
2 +14% DMG from Water Attacks/+9% Maximum HP for Water Armor
3 +17% DMG from Water Attacks/+12% Maximum HP for Water Armor
4 +19% DMG from Water Attacks/+14% Maximum HP for Water Armor
5 +20% DMG from Water Attacks/+15% Maximum HP for Water Armor
Violent Gale (Skill ID# 287, iRO Name: Whirlwind)
Type Active, Area Enchantment Max Lv 5 Attack Type Wind Property
SP Cost 50 - 2*SkillLV Target Ground Range 2 cells
Duration SkillLV min
Requirements Lightning Loader Level 2
Required For Land Protector (L3), Wall of Fog (L2 Professor).
Cast Time 5 sec
Item Required 1 Yellow Gemstone
Effect In a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale.
You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use.
Other Notes
* Only cells with a shootable path will be placed
Level Description
1 +10% DMG for Wind Attacks/+3 Flee Rate for Wind Armor
2 +14% DMG for Wind Attacks/+6 Flee Rate for Wind Armor
3 +17% DMG for Wind Attacks/+8 Flee Rate for Wind Armor
4 +19% DMG for Wind Attacks/+12 Flee Rate for Wind Armor
5 +20% DMG for Wind Attacks/+15 Flee Rate for Wind Armor
Land Protector (Skill ID# 288, iRO Name: Magnetic Earth)
[search monster with Land Protector]
Type Active, Area Enchantment Max Lv 5
SP Cost 70 - 4*SkillLV Target Ground Range 2 cells
Duration 120 + 45*SkillLV sec Area See below
Requirements Volcano Level 3, Deluge Level 3, Violent Gale Level 3
Required For Abracadabra (L1)
Cast Time 5 sec
Item Required 1 Blue Gemstone, 1 Yellow Gemstone
Effect Shields an area from all area spells. Any skills that target the ground do not deal damage or do their effect. Skills such as Storm Gust, Fire Wall, etc. will do nothing.
Also removes any area spells already placed in the area. Requires 1 Yellow Gemstone and 1 Blue Gemstone to use.
Other Notes
* Only cells with a shootable path will be placed
Level Description
1 Area 7x7 cells
2 Area 7x7 cells
3 Area 9x9 cells
4 Area 9x9 cells
5 Area 11x11 cells
Dispell (Skill ID# 289)
[search monster with Dispell]
Type Active Max Lv 5
SP Cost As casted spell Target Enemy Range 9 cells
Requirements Spell Breaker Level 3
Required For Abracadabra (L1), Soul Burn (L3 Professor).
Cast Time 2 sec
Item Required 1 Yellow Gemstone
Effect Cancel all magical effects on target. Success chance based on skill level and enemy MDEF with a base chance of (50+10*SkillLV)%. Requires 1 Yellow Gemstone to use.
Other Notes
Level Description
1 60% Base Success Rate
2 70% Base Success Rate
3 80% Base Success Rate
4 90% Base Success Rate
5 100% Base Success Rate
Abracadabra (Skill ID# 290, iRO Name: Hocus-pocus)
Type Random Max Lv 10
SP Cost 50 Target Self
Duration As casted spell
Requirements Auto Spell Level 5, Land Protector Level 1, Dispell Level 1
Item Required 2 Yellow Gemstone
Effect Casts a random skill (can be ANY player skill e.g. Auto Counter or Hide and some special skills) at your own skill level. May produce some odd and funny effects.
Requires 2 Yellow Gemstones to use, and anything the produced skill would require e.g. Trap, Blue Gem or Red Gem. The produced skill will change in a random pattern with each cast.
Even with catalyst reducing items (Mistress Card) or buffs (Bard/Dancer Into the Abyss) the cost will not drop below 1 Yellow Gemstone. A For-Fun-Skill.
Create Elemental Converter [Quest Skill] (Skill ID# 1007)
Type Active Max Lv 1
SP Cost 30 Target Self Range None
Effect Create an "Elemental Converter" item.
Create Elemental Converter Creation Guide: Click Here
Can be learnt from Sage Platinum Skills Quests
Elemental Change (Water) [Quest Skill] (Skill ID# 1008)
Type Active Max Lv 1 Attack Type Water Property
SP Cost 30 Target Enemy Range 9 cells
Cast Time 2 sec
After Cast Delay 1 sec
Item Required 1 Frost Elemental Converter
Effect Change the target monster's elemental property to Water, uses up a Frost Elemental Converter.
Can be learnt from Sage Platinum Skills Quests
Elemental Change (Earth) [Quest Skill] (Skill ID# 1017)
Type Active Max Lv 1 Attack Type Earth Property
SP Cost 30 Target Enemy Range 9 cells
Cast Time 2 sec
After Cast Delay 1 sec
Item Required 1 Seismic Elemental Converter
Effect Change the target monster's elemental property to Earth, uses up a Seismic Elemental Converter.
Can be learnt from Sage Platinum Skills Quests
Elemental Change (Fire) [Quest Skill] (Skill ID# 1018)
Type Active Max Lv 1 Attack Type Fire Property
SP Cost 30 Target Enemy Range 9 cells
Cast Time 2 sec
After Cast Delay 1 sec
Item Required 1 Flame Elemental Converter
Effect Change the target monster's elemental property to Fire, uses up a Flame Elemental Converter.
Can be learnt from Sage Platinum Skills Quests
Elemental Change (Wind) [Quest Skill] (Skill ID# 1019)
Type Active Max Lv 1 Attack Type Wind Property
SP Cost 30 Target Enemy Range 9 cells
Cast Time 2 sec
After Cast Delay 1 sec
Item Required 1 Lightning Elemental Converter
Effect Change the target monster's elemental property to Wind, uses up a Lightning Elemental Converter.
Can be learnt from Sage Platinum Skills Quests
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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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ஜ۩۞۩ஜஜ۩۞۩ஜஜ۩۞۩ஜ
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